// This file is part of the Tutorial // Author: Jenalya, Wushin -|script|#ValonConfig|-1, { end; OnInit: setarray $@ValonMob, 1002,1050,1046,1003; setarray $@ValonMobName$, "Maggots","House Maggots","Tame Scorpions","Scorpion"; setarray $@ValonMobCnt, 10,5,3,1; end; } function|script|ValonState|, { set @valon_state, ((STARTAREA & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); set @valon_mob, 0; if (@valon_state >= 2) set @valon_mob, (@valon_state - 2); set @valon_count, ((STARTAREA & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); return; } function|script|setValonMask|, { set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (@valon_tmp << NIBBLE_1_SHIFT)); set @valon_tmp, 0; return; } function|script|ResetValonCntMask|, { set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); return; } function|script|AddValonCntMask|, { set @valon_tmp, (@valon_count + 1); if (@valon_tmp > $@ValonMobCnt[@valon_mob]) set @valon_tmp, $@ValonMobCnt[@valon_mob]; set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@valon_tmp << NIBBLE_2_SHIFT)); set @valon_tmp, 0; callfunc "ValonProgress"; return; } function|script|ValonProgress|, { callfunc "ValonState"; if ((@valon_state > 1) && (@valon_state < 6)) message strcharinfo(0), $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob]; return; } 042-1.gat,51,111,0|script|ValonDebug|156, { mes "[Valon Debug]"; mes "Reset?"; menu "Yes.", L_Reset, "No.", L_End; L_Reset: set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (0 << NIBBLE_1_SHIFT)); set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); mes "Reset!"; goto L_End; L_End: end; OnInit: if (!debug) disablenpc "ValonDebug"; end; } 042-1.gat,48,111,0|script|Valon|156, { setarray @npc_loc, 48, 111, 4; callfunc "PCtoNPCRange"; if (@npc_check) goto L_Close; callfunc "ValonState"; if (@valon_state >= 6) goto L_QuestComplete; if (@valon_start == 1) goto L_QuestAskAgain; if (@valon_count >= $@ValonMobCnt[@valon_mob]) goto L_NextMob; if ((@valon_state >= 2) && (@valon_state < 6)) goto L_QuestStarted; goto L_QuestAsk; L_QuestAskAgain: mes "[Valon]"; mes "\"Hello, Adventurer! Have you come back to help?\""; menu "Yes. I will help with the desert beasts.", L_Accept, "Maybe some other time.", L_Close; L_QuestAsk: mes "[Valon]"; mes "\"Hello!"; mes "You're looking for adventures, right?\""; next; mes "\"But you shouldn't underestimate this desert, it is dangerous.\""; next; mes "\"It's crawling with scorpions, and the heat has overcome adventurers tougher than you are.\""; next; mes "\"I should know I gaurd this gate from all manner of desert beasts.\""; next; mes "\"Maybe you would like help and earn your stripes?\""; next; mes "\"The Council of Wizard's does offer a reward for helping...\""; set @valon_tmp, 1; callfunc "setValonMask"; callfunc "ResetValonCntMask"; menu "YES!!! let me at them!", L_Accept, "Maybe some other time.", L_Close; L_Accept: set @valon_tmp, 2; callfunc "setValonMask"; callfunc "ValonState"; goto L_NewMob; L_NextMob: getexp 40, 0; mes "\"I see you killed all the " + $@ValonMobName$[@valon_mob] + " needed.\""; next; mes "\"The Wizard's thank thee as well.\""; set Zeny, Zeny + 25; set @valon_tmp, (@valon_state + 1); callfunc "setValonMask"; callfunc "ResetValonCntMask"; callfunc "ValonState"; next; if (@valon_mob == getarraysize($@ValonMob)) goto L_QuestOver; goto L_NewMob; L_NewMob: mes "\"Let's see whats on the list. Ah ok, I need you to kill me " + $@ValonMobCnt[@valon_mob] + " " + $@ValonMobName$[@valon_mob] + "\""; next; mes "\"I'll be waiting here, come back and see after you've killed those mobs.\""; goto L_Close; L_QuestStarted: mes "[Valon]"; mes "Hail adventurer! You are well on your way to mastering the beasts of the desert.\""; next; mes "\"You need to kill " + $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob] + "\""; next; mes "\"Come back and see me when the job is done.\""; goto L_Close; L_QuestOver: mes "[Valon]"; mes "\"Thanks once again for helping with the monsters in the desert.\""; getexp 50, 0; set @valon_tmp, (@valon_state + 1); callfunc "setValonMask"; goto L_Close; L_QuestComplete: mes "[Valon]"; mes "\"Thanks once again for helping with the monsters in the desert.\""; goto L_Close; L_Close: close; }