033-1.gat,72,27,0|script|Birrod|217,{ // TODO: check name of wolf monster after it has been added to the mob_db set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); // TODO: determine values: set @wolvern_level, 40; // minimum level to do the wolvern hunting set @wolvern_amount, 10; // number of script spawned wolverns to kill set @wolvern_exp, 5000; set @minigame_exp, 5000; if (@state >= 6) goto L_Impressed; if (@state == 5) goto L_Questions; if (@state == 4) goto L_Wolverns; if (@state == 3) goto L_Hunting; if (@state == 2) goto L_Kimarr; if (@state == 1) goto L_Fluffy; mes "[Barbarian]"; mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\""; next; mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\""; next; mes "\"But this shouldn't concern you.\""; close; L_Fluffy: mes "[Birrod]"; mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\""; mes "He grins."; close; L_Kimarr: mes "[Birrod]"; mes "\"Great! Very well done! Welcome to our tribe.\""; next; mes "\"But I think, Kimarr has something for you.\""; close; L_Hunting: if (baselevel < @wolvern_level) goto L_Weak; mes "[Birrod]"; mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\""; next; mes "\"I noticed some groups of wolverns in the forest west of here which are unusually aggressive."; mes "This makes dangerous to all the small people from the town nearby to go there.\""; next; mes "\"To prove your skills, go to the forest and hunt down " + @wolvern_amount + " of the very aggressive wolverns.\""; next; mes "\"There are also some wolverns that behave normally attacking you when you come to close to them."; mes "Those are not the ones I mean, but those that seek the battle themselves.\""; set @state, 4; callsub S_Update_Mask; close; L_Wolverns: if (wolvern_count >= @wolvern_amount) goto L_Wolverns_Done; mes "[Birrod]"; mes "\"Greetings, my friend."; mes "The aggressive wolverns are still roaming the forest west of here.\""; next; mes "\"This is your chance to prove your worth.\""; close; L_Wolverns_Done: set @state, 5; callsub S_Update_Mask; set wolvern_count, 0; mes "[Birrod]"; mes "\"" + strcharinfo(0) + "!"; mes "Good work. Now this area is much safer.\""; next; getexp @wolvern_exp, 0; if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; mes "\"Your skills are impressing. You are worthy to be called a warrior of the Mangarr, if you accept.\""; next; goto L_Questions; L_Questions: if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; mes "Birrod has a very ceremonial look on his face."; mes "[Birrod]"; mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\""; menu "Yes, what do I need to do?",-, "That's why I'm here.",-, "Sorry, I have to go. See you.",L_No_Member; mes "Birrod nods earnestly."; mes "[Birrod]"; mes "\"I will ask you some questions."; mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\""; next; mes "\"What's the most important thing for a true warrior?\""; menu "Strength!",L_Fail11, "A good weapon.",L_Fail12, "Braveness.",L_Success11; L_Fail11: mes "[Birrod]"; mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\""; next; goto L_No_Member; L_Fail12: mes "[Birrod]"; mes "\"Are you kidding?\""; next; goto L_No_Member; L_Success11: mes "[Birrod]"; mes "\"Wise words.\""; next; mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\""; menu "Run as fast as I can.",L_Fail21, "Fight no matter what.",L_Fail22, "Try to hold them back until everyone is safe, then retreat.",L_Success21; L_Fail21: mes "[Birrod]"; mes "\"You will never get a accepted member of our tribe with that attitude.\""; next; goto L_No_Member; L_Fail22: mes "[Birrod]"; mes "\"Honorably but stupid.\""; next; goto L_No_Member; L_Success21: mes "[Birrod]"; mes "\"Right.\""; next; mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\""; menu "Take care of everyone who got wounded.",L_Success31, "Pitch the tent and make a fire.",L_Success32, "Lay down and rest.",L_Fail31; L_Success31: mes "[Birrod]"; mes "\"You're a caring person. Good.\""; next; goto L_Success3; L_Success32: mes "[Birrod]"; mes "\"You're diligent, good.\""; next; goto L_Success3; L_Fail31: mes "[Birrod]"; mes "\"You wouldn't make friends that way.\""; next; goto L_No_Member; L_Success3: mes "\"What is your goal in life?\""; menu "Learning new things and see the world.",L_Success41, "Becoming as powerful as I can.",L_Fail41, "Protect the ones I love.",L_Success42; L_Success41: mes "[Birrod]"; mes "\"You're curious. An attribute we appreciate.\""; next; goto L_Success4; L_Fail41: mes "[Birrod]"; mes "\"You're seeking power? For what?\""; next; goto L_No_Member; L_Success42: mes "[Birrod]"; mes "\"An honorable goal.\""; next; L_Success4: mes "\"What do you think is a good reason to fight and kill?\""; menu "Because I want it.",L_Fail51, "To survive.",L_Success51, "To protect someone in need.",L_Success52; L_Fail51: mes "[Birrod]"; mes "\"You think so?\""; next; goto L_No_Member; L_Success51: mes "[Birrod]"; mes "\"Right.\""; next; goto L_Success5; L_Success52: mes "[Birrod]"; mes "\"Yes, that's the most honorable reason.\""; next; L_Success5: getexp @minigame_exp, 0; setskill SKILL_WARRIOR_RAGING, 1; set @state, 6; callsub S_Update_Mask; mes "You feel an exciting vim inside of you."; mes "[Birrod]"; mes "\"You are now a warrior of the Mangarr.\""; next; mes "\"Therefore you gain the ability to put back your own safety for Raging in battle with a tremendous power."; mes "This power now lies within you, waiting for someone to help you focusing on it.\""; close; L_Impressed: mes "\"I'm very proud of you being a member of the tribe.\""; close; L_No_Items: mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\""; close; L_Not_Ready: mes "[Birrod]"; mes "\"" + strcharinfo(0) + ", you've shown that you have great hunting skills and are an enrichment to our tribe."; mes "But you still lack the needed mental skills to become a full member of our tribe.\""; next; mes "\"Roam this world to find more experienced persons than yourself to learn new things."; mes "Then come back when you've gained the ability to focus your mind.\""; close; L_No_Member: mes "Birrod shakes his head."; mes "[Birrod]"; mes "\"Think again about your position in our tribe and what you want to achieve."; mes "Come back when you feel better prepared.\""; close; L_Weak: mes "[Birrod]"; mes "\"Hello, " + strcharinfo(0) + "! I might have a task for you when you've grown up a bit.\""; close; L_Close: // TODO: set all variables to 0 close; S_Update_Mask: set QUEST_Barbarians, (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); return; }