// This file is generated automatically. All manually added changes will be removed when running the Converter. // snow Path mobs 033-1,73,49,10,18|monster|Wolvern|1090,2,100000ms,30000ms,Mob033-1::On1090 033-1,33,38,15,49|monster|Reinboo|1094,3,100000ms,30000ms,Mob033-1::On1094 033-1,56,87,50,42|monster|Squirrel|1038,15,100000ms,30000ms,Mob033-1::On1038 033-1,0,0,0,0|monster|WhiteBell|1095,3,100000ms,30000ms,Mob033-1::On1095 033-1,0,0,0|script|Mob033-1|32767 { end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1090: set @mobID, 1090; callfunc "MobPoints"; end; On1094: set @mobID, 1094; callfunc "MobPoints"; end; On1095: set @mobID, 1095; callfunc "MobPoints"; end; }