// This file is generated automatically. All manually added changes will be removed when running the Converter. // Outback Cave mobs 032-3,90,44,9,10|monster|Skeleton|1043,3,30000ms,100000ms,Mob032-3::On1043 032-3,44,23,29,22|monster|MountainSnake|1026,7,30000ms,100000ms,Mob032-3::On1026 032-3,125,46,35,75|monster|Snake|1010,13,30000ms,100000ms,Mob032-3::On1010 032-3,80,44,9,10|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-3::On1009 032-3,85,33,9,10|monster|Spider|1012,5,30000ms,100000ms,Mob032-3::On1012 032-3,83,18,37,9|monster|Archant|1060,8,30000ms,100000ms,Mob032-3::On1060 032-3,78,76,24,21|monster|Archant|1060,8,30000ms,100000ms,Mob032-3::On1060 032-3,25,76,24,21|monster|YellowSlime|1007,11,300000ms,1000000ms,Mob032-3::On1007 032-3,46,51,34,18|monster|CaveMaggot|1056,11,30000ms,100000ms,Mob032-3::On1056 032-3,0,0,0,0|monster|Bat|1017,25,30000ms,100000ms,Mob032-3::On1017 032-3,0,0,0|script|Mob032-3|-1 { end; On1007: set @mobID, 1007; callfunc "MobPoints"; end; On1009: set @mobID, 1009; callfunc "MobPoints"; end; On1010: set @mobID, 1010; callfunc "MobPoints"; end; On1012: set @mobID, 1012; callfunc "MobPoints"; end; On1017: set @mobID, 1017; callfunc "MobPoints"; end; On1026: set @mobID, 1026; callfunc "MobPoints"; end; On1043: set @mobID, 1043; callfunc "MobPoints"; end; On1056: set @mobID, 1056; callfunc "MobPoints"; end; On1060: set @mobID, 1060; callfunc "MobPoints"; end; }