// This file is part of the Tutorial // Authors: Jenalya, alastrim // Cleanup: o11c 029-2.gat,110,88,0|script|Tanisha|114 { setarray @npc_loc, 110, 88, 4; callfunc "PCtoNPCRange"; if (@npc_check) goto L_Close; if (isin("029-2.gat", 98, 84, 106, 89)) goto L_Fighting; callfunc "TutorialState"; if (@tutorial >= 8) goto L_Tut_Done; if (@tutorial == 7) goto L_Stats; if (@tutorial == 6) goto L_Fail; if (@tutorial == 5) goto L_Maggots; mes "[Tanisha]"; mes "\"Hey! You're up again!\""; emotion EMOTE_HAPPY; mes "\"Are you feeling better?\""; menu "Yes, thank you.",L_Next, "Yeah, but everything is gone. My stuff and memories..",L_Next; L_Next: mes "[Tanisha]"; mes "\"I'm glad you're feeling better. It was really bad luck what happened to you."; mes "Hey, I have an idea.\""; set @tutorial_tmp, 5; callfunc "SetTutorialMask"; goto L_Maggots; L_Maggots: mes "[Tanisha]"; mes "\"There are some maggots eating the goods and I'm supposed to get rid of them."; mes "But they're so yucky!\""; mes "\"If you kill them, I'll give you my knife."; mes "What do you say?\""; menu "I guess it's the least I can do.",L_Next1; L_Next1: mes "[Tanisha]"; mes "\"Wonderful."; // since the check happens here, it is actually possible to have // more than $@Maggot_MaxHunters in the area at one time // but that's not a BIG problem if (getareausers("029-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters) goto L_Crowded; next; goto L_Fight_Again; L_Fight_Again: mes "[Tanisha]"; mes "\"Ok, listen what to do."; mes "Equip a weapon and kill the maggots.\""; mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and start attacking the same time."; mes "But it also works to click on the monster with your mouse.\""; next; mes "\"If you press the ###keyTarget;, you can abort your attack.\""; next; mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\""; next; mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing ###keyPickup; or clicking on the items with your mouse.\""; close2; // The getitem must be in the same place as set @tutorial, 2; // since it was moved to after L_Fight_Again, add it conditionally callfunc "TutorialState"; if (@tutorial == 5) goto L_GetFightItems; goto L_ContinueFight; L_GetFightItems: set @tutorial_tmp, 6; callfunc "SetTutorialMask"; getitem "Knife", 1; getitem "SlingShot", 1; getitem "SlingBullet", 500; goto L_ContinueFight; L_ContinueFight: set @tutorial_tmp, 6; callfunc "SetTutorialMask"; set @Maggot_Kills, 0; set @time, 0; if (getareausers("029-2.gat", 98, 84, 106, 89) == 0) initnpctimer; warp "029-2.gat", 101, 87; goto L_Summon; L_Summon: areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; end; L_Stats: mes "[Tanisha]"; mes "\"That was great! Like a professional exterminator!\""; mes "\"And it seems you became stronger and more experienced."; mes "That means you got some status points which you can use to increase your abilities.\""; mes "\"Press ###keyWindowStatus; or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\""; next; goto L_StatsRe; L_StatsRe: mes "\"Strength makes you hit harder and you can carry more weight.\""; mes "\"Agility increases your attack speed and your ability to dodge attacks.\""; mes "\"Vitality gives you more hit points and more defense against physical attacks.\""; mes "\"Intelligence is useful for magic attack and defense."; mes "But as long as you don't know any magic, you shouldn't use your points on this.\""; mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\""; mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\""; next; mes "\"Think about how you want to play before assigning the points.\""; mes "\"My Uncle sitting at the counter knows a spell to help the younglings reset their stats.\""; mes "\"He also knows of mages with even more powerful reset spells.\""; next; callfunc "TutorialState"; if (@tutorial == 7) goto L_Money; goto L_Advice; L_Money: next; mes "[Tanisha]"; mes "\"Hey, you are so smart taking out all that yucky maggots for me."; mes "You can have my pocket money. Here.\""; set @tutorial_tmp, 8; callfunc "SetTutorialMask"; set Zeny, Zeny + 5; next; goto L_Advice; L_Advice: mes "\"When you go to Hurnscald, you should see Bernard. He can make a delicious soup!"; mes "Good luck!\""; emotion EMOTE_HAPPY; goto L_Close; L_Explain: menu "... how to fight?",L_Fight, "... monsters?",L_Mob, "... status points?",L_StatsRe, "... what to do in Hurnscald?",L_Advice, "... nevermind.",L_Close; L_Fight: mes "[Tanisha]"; mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and attack."; mes "But it also works to click on the monster with your mouse.\""; next; mes "\"If you press the ###keyTarget; button, you can abort your attack.\""; next; mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing ###keyPickup; or clicking on the items with your mouse.\""; next; mes "\"If you feel exhausted from battle you can sit down by pressing ###keyBeingSit; to recover faster.\""; goto L_Close; L_Mob: mes "[Tanisha]"; mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things."; mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\""; next; mes "\"Aggressive monsters will attack you as soon as they see you.\""; next; mes "\"Neutral monsters are peaceful until they get attacked.\""; next; mes "\"Assistants are monsters who help each other.\""; goto L_Close; L_Tut_Done: mes "[Tanisha]"; mes "\"These yucky maggots! They're eating our goods!"; mes "No matter how many of them you kill, they always come back.\""; mes "She sighs."; mes "[Tanisha]"; mes "\"Do you have any questions?\""; menu "Yes, could you explain about...", L_Explain, "No, thanks.", L_Close; L_Crowded: mes "[Tanisha]"; mes "\"That's great! But..."; mes "it seems a little crowded in there.\""; mes "\"Let's wait a short while.\""; goto L_Close; L_Sleep: warp "029-2.gat", 101, 87; mes "[Tanisha]"; mes "\"What are you doing in there?"; mes "Sleeping?"; mes "Come back when you're serious.\""; set @Maggot_Kills, 0; set @time, 0; close2; if (getareausers("029-2.gat", 98, 84, 106, 89) == 0) goto L_CleanUp; end; L_Fail: mes "Tanisha seems to be trying hard to supress laughter."; mes "[Tanisha]"; mes "\"The maggots defeated you.\""; mes "She bursts out with laughter."; mes "\"Oops, I'm sorry. It's just too funny."; mes "Do you want to try it again?\""; menu "Sure!", L_Next2, "No, I need a rest.", L_Close; L_Next2: if (getareausers("029-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters) goto L_Crowded; goto L_Fight_Again; L_Fighting: message strcharinfo(0), "Tanisha: I believe in you!"; end; OnTimer1000: setnpctimer 0; if (getareausers("029-2.gat", 98, 84, 106, 89) == 0) goto L_CleanUp; // This is needed because multiple players can be in the area at once areatimer "029-2.gat", 98, 84, 106, 89, 0, "Tanisha::OnTick"; end; L_CleanUp: killmonster "029-2.gat", "Tanisha::OnMaggotDeath"; set $@Maggot_Hunters, 0; stopnpctimer; areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; end; OnTick: set @time, @time + 1; if (@time > 300) goto L_Sleep; if (isdead()) end; if (Hp > 20) end; heal MaxHp, 0; message strcharinfo(0), "Tanisha: You're doing good!"; end; OnMaggotDeath: if (@Maggot_Kills == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!"; if (@Maggot_Kills == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!"; if (@Maggot_Kills == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick."; if (isin("029-2.gat", 98, 84, 106, 89)) set @Maggot_Kills, @Maggot_Kills + 1; if (@Maggot_Kills < 5) goto L_Summon; // else, complete warp "029-2.gat", 110, 88; set @tutorial_tmp, 7; callfunc "SetTutorialMask"; set @Maggot_Kills, 0; set @time, 0; if (getareausers("029-2.gat", 98, 84, 106, 89) == 0) goto L_CleanUp; end; L_Close: close; OnInit: set $@Maggot_MaxHunters, 4; areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath"; end; } 029-2.gat,114,93,0|script|#DoorOutTut2|45,0,0 { end; OnTouch: callfunc "TutorialState"; if (@tutorial >= 8) goto L_Warp; goto L_Block; L_Warp: warp "029-1.gat", 32, 100; end; L_Block: message strcharinfo(0), "Tanisha: Please come here. I'd like some help!"; end; }