029-2,113,57,0|script|#alchemylab|400 { title "Alchemy Lab"; mes "This is an alchemy lab."; mes "With it, you can combine reagents together to create powerful potions."; next; clear; mes "##BDrag & drop 2 items from your inventory. All items used will be lost.##b"; requestitem @alchlab_items$[0], 2; // TODO: add a craft builtin (npc action 12) clear; if (@alchlab_items$[0] == "" || @alchlab_items$[1] == "") goto L_NoItems; mes "You are about to combine the following:"; mes " ["+ getitemlink(@alchlab_items$[0]) +"]"; mes " ["+ getitemlink(@alchlab_items$[1]) +"]"; mes; mes "##BWarning! This will permanently destroy the selected items.##b"; // can not use a scope variable to store item names because menu is a script terminator (destroys the scope) menu "Abort Mission.", L_Abort, "Proceed.", L_Proceed; L_Proceed: // XXX: here we could make it wait a little, while the potion is boiling (and show an animation/particles/sound) if (countitem(@alchlab_items$[0]) < 1 || countitem(@alchlab_items$[1]) < 1) // this shouldn't happen, but just to be safe.. goto L_NoItems; delitem @alchlab_items$[0], 1; delitem @alchlab_items$[1], 1; if (@alchlab_items$[0] == "BottleOfWater" || @alchlab_items$[1] == "BottleOfWater") // give back used bottles getitem "EmptyBottle", if_then_else(@alchlab_items$[0] == "BottleOfWater" && @alchlab_items$[1] == "BottleOfWater",2,1); set .@n, -3; goto L_CheckRecipes; L_CheckRecipes: set .@n, .@n+3; if (.@n == get(.rsize, "#alchemylab")) goto L_Failed; if (!(get(.recipes$[.@n], "#alchemylab") == @alchlab_items$[0] && get(.recipes$[.@n+1], "#alchemylab") == @alchlab_items$[1]) && !(get(.recipes$[.@n], "#alchemylab") == @alchlab_items$[1] && get(.recipes$[.@n+1], "#alchemylab") == @alchlab_items$[0])) goto L_CheckRecipes; getitem get(.recipes$[.@n+2], "#alchemylab"), 1; // XXX: here we could also make it fail sometimes depending on your expertise // XXX: here we could make it give profession/crafting exp clear; mes "You combined the following:"; mes " ["+ getitemlink(@alchlab_items$[0]) +"]"; mes " ["+ getitemlink(@alchlab_items$[1]) +"]"; mes; mes "You obtained:"; mes " ["+ getitemlink(get(.recipes$[.@n+2], "#alchemylab")) +"]"; close; L_NoItems: mes "You must put exactly 2 items."; close; L_Failed: mes "The potion bubbles violently and evaporates."; // XXX: here we could have random failure messages close; L_Abort: close; OnInit: void // the first alchemy lab doesn't need a puppet, it's already on a map puppet("027-2", 51, 100, strnpcinfo(0)+0, 400), // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting puppet("001-2", 92, 76, strnpcinfo(0)+1, 400), puppet("001-2", 98, 76, strnpcinfo(0)+2, 400), puppet("001-2", 92, 89, strnpcinfo(0)+3, 400), puppet("001-2", 98, 89, strnpcinfo(0)+4, 400); setarray .recipes$[0], "DilutedConcentrationPot", "DarkConcentrationPotion", "ConcentrationPotion", "CactusDrink", "CactusDrink", "CactusPotion", "PinkPetal", "BottleOfWater", "ConcentrationPotion"; set .rsize, getarraysize(.recipes$); end; }