// This file is generated automatically. All manually changes will be removed when running the Converter. // Graveyard Indoor mobs 027-2.gat,81,41,11,9|monster|DrunkenSkeleton|1077,1,100000,30000,Mob027-2::On1077 027-2.gat,102,99,9,19|monster|TipsySkeleton|1078,1,100000,30000,Mob027-2::On1078 027-2.gat,110,26,11,11|monster|TipsySkeleton|1078,1,100000,30000,Mob027-2::On1078 027-2.gat,104,28,11,9|monster|DrunkenSkeleton|1077,1,100000,30000,Mob027-2::On1077 027-2.gat,89,34,11,9|monster|DrunkenLadySkeleton|1079,1,100000,30000,Mob027-2::On1079 027-2.gat,116,26,11,9|monster|DrunkenLadySkeleton|1079,1,100000,30000,Mob027-2::On1079 027-2.gat,112,88,28,39|monster|VampireBat|1066,15,100000,30000,Mob027-2::On1066 027-2.gat,102,99,9,19|monster|DrunkenSkeleton|1077,1,100000,30000,Mob027-2::On1077 027-2.gat,102,99,9,19|monster|TipsySkeleton|1078,1,100000,30000,Mob027-2::On1078 027-2.gat,89,34,11,9|monster|DrunkenLadySkeleton|1079,1,100000,30000,Mob027-2::On1079 027-2.gat,0,0,0|script|Mob027-2|-1, { end; On1066: set @mobID, 1066; callfunc "MobPoints"; end; On1077: set @mobID, 1077; callfunc "MobPoints"; end; On1078: set @mobID, 1078; callfunc "MobPoints"; end; On1079: set @mobID, 1079; callfunc "MobPoints"; end; }