// Easter egg graves function|script|GraveTooFar|, { if (isin("027-1.gat",89,54,122,76)) goto L_Return; mes "You are too far away to read the grave."; close; L_Return: return; } 027-1.gat,89,62,0|script|Grave#1|400, { callfunc "GraveTooFar"; mes "~ FotherJ ~"; mes "The mad sprite making genius who made all the creepy undead monster graphics."; close; } 027-1.gat,118,54,0|script|Grave#2|400, { callfunc "GraveTooFar"; mes "~ Yosuhara ~"; mes "Contributed some of the tombstones."; close; } 027-1.gat,111,62,0|script|Grave#3|400, { callfunc "GraveTooFar"; mes "~ Feline Monstrosity ~"; mes "Made the background music you are hearing."; close; } 027-1.gat,112,76,0|script|Grave#4|400, { callfunc "GraveTooFar"; mes "~ Superkoop ~"; mes "Mapped the swamp to the south."; close; } 027-1.gat,120,76,0|script|Grave#5|400, { callfunc "GraveTooFar"; mes "~ Aroleon ~"; mes "Mapped the swamp to the southeast."; close; } 027-1.gat,100,68,0|script|Grave#6|400, { callfunc "GraveTooFar"; mes "~ John P ~"; mes "Wrote the graveyard backstory and the dialog for the caretaker quest."; close; } 027-1.gat,94,70,0|script|Grave#7|400, { callfunc "GraveTooFar"; mes "~ Spit23 ~"; mes "Made those freakin awesome cemetery gates."; close; } 027-1.gat,106,60,0|script|Grave#8|400, { callfunc "GraveTooFar"; mes "~ Black Don ~"; mes "Contributed those cool gargoyle statues."; close; } 027-1.gat,92,54,0|script|Grave#9|400, { callfunc "GraveTooFar"; mes "~ Jaxad0127 ~"; mes "Did all the scripting work for the graveyard. Made Caretaker's house."; close; } 027-1.gat,122,64,0|script|Grave#10|400, { callfunc "GraveTooFar"; mes "~ Ces Vargavind ~"; mes "Scripted caretaker's daughter."; close; } 027-1.gat,102,62,0|script|Grave#11|400, { callfunc "GraveTooFar"; mes "~ Crush ~"; mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself."; close; } 027-1.gat,104,76,0|script|Grave#12|400, { callfunc "GraveTooFar"; mes "~ Freeyorp ~"; mes "Planned out monster stats and placements."; close; }