// Map: 016-1 // This is Southernmost Woodlands. // 016-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob32::OnMouboo 016-1.gat,0,0,0,0 monster Scorpion 1003,15,0,0,Mob32::OnScorpion 016-1.gat,0,0,0,0 monster Mauve 1029,3,0,0,Mob32::OnMauve 016-1.gat,0,0,0,0 monster Cobalt 1030,3,0,0,Mob32::OnCobalt 016-1.gat,0,0,0,0 monster Mauve 1029,4,270000,180000,Mob32::OnMauve 016-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob32::onSilkWorm 016-1.gat,0,0,0,0 monster Squirrel 1038,30,20,10,Mob32::OnSquirrel 016-1.gat,0,0,0 script Mob32 -1,{ OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnScorpion: set @mobID, 1003; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; OnSquirrel: set @mobID, 1038; callfunc "MobPoints"; break; end; }