// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland mobs 016-1.gat,0,0,0,0|monster|CloverPatch|1037,2,100000,30000,Mob016-1::On1037 016-1.gat,0,0,0,0|monster|Butterfly|1055,10,30,20,Mob016-1::On1055 016-1.gat,0,0,0,0|monster|Squirrel|1038,30,20,10,Mob016-1::On1038 016-1.gat,0,0,0,0|monster|Mouboo|1028,5,0,0,Mob016-1::On1028 016-1.gat,0,0,0,0|monster|Scorpion|1003,15,0,0,Mob016-1::On1003 016-1.gat,0,0,0,0|monster|MauvePlant|1029,3,0,0,Mob016-1::On1029 016-1.gat,0,0,0,0|monster|MauvePlant|1029,4,270000,180000,Mob016-1::On1029 016-1.gat,0,0,0,0|monster|CobaltPlant|1030,3,0,0,Mob016-1::On1030 016-1.gat,0,0,0,0|monster|MauvePlant|1029,4,270000,180000,Mob016-1::On1029 016-1.gat,0,0,0,0|monster|Silkworm|1035,7,150000,7000,Mob016-1::On1035 016-1.gat,0,0,0|script|Mob016-1|-1, { end; On1003: set @mobID, 1003; callfunc "MobPoints"; end; On1028: set @mobID, 1028; callfunc "MobPoints"; end; On1029: set @mobID, 1029; callfunc "MobPoints"; end; On1030: set @mobID, 1030; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1037: set @mobID, 1037; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1055: set @mobID, 1055; callfunc "MobPoints"; end; }