// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland mobs 015-1.gat,0,0,0,0|monster|Clover Patch|1037,2,100000,1000,Mob015-1::On1037 015-1.gat,0,0,0,0|monster|Butterfly|1055,10,30,20,Mob015-1::On1055 015-1.gat,0,0,0,0|monster|Squirrel|1038,30,20,10,Mob015-1::On1038 015-1.gat,0,0,0,0|monster|Log Head|1025,40,0,0,Mob015-1::On1025 015-1.gat,0,0,0,0|monster|Spiky Mushroom|1019,20,0,0,Mob015-1::On1019 015-1.gat,0,0,0,0|monster|Pink Flower|1014,20,0,0,Mob015-1::On1014 015-1.gat,0,0,0,0|monster|Gamboge Herb|1031,5,0,0,Mob015-1::On1031 015-1.gat,0,0,0,0|monster|Alizarin Herb|1032,5,0,0,Mob015-1::On1032 015-1.gat,0,0,0,0|monster|Silkworm|1035,7,15000,7000,Mob015-1::On1035 015-1.gat,0,0,0,0|monster|Mauve Herb|1029,4,270000,180000,Mob015-1::On1029 015-1.gat,0,0,0|script|Mob015-1|-1,{ On1014: set @mobID, 1014; callfunc "MobPoints"; end; On1019: set @mobID, 1019; callfunc "MobPoints"; end; On1025: set @mobID, 1025; callfunc "MobPoints"; end; On1029: set @mobID, 1029; callfunc "MobPoints"; end; On1031: set @mobID, 1031; callfunc "MobPoints"; end; On1032: set @mobID, 1032; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1037: set @mobID, 1037; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1055: set @mobID, 1055; callfunc "MobPoints"; end; end; }