// 013-3.gat,177,22,0|script|Chest|111,{ if( ChestQuest & 2) goto L_Finished; mes "[Chest]"; mes "Would you try to open it?"; next; menu "Yes", L_Yes, "No", -; close; L_Yes: if(countitem("TreasureKey") < 10) goto L_Not_Enough; getinventorylist; if (@inventorylist_count == 100 && countitem("TreasureKey") > 10) goto L_TooMany; delitem "TreasureKey", 10; getitem "ShortSword", 1; mes "[Chest]"; mes "You opened it and found a short sword!"; set ChestQuest, ChestQuest | 2; close; L_Not_Enough: mes "It seems that this is not the right key..."; close; L_Finished: mes "[Chest]"; mes "You already opened this chest."; close; L_TooMany: mes "[Chest]"; mes "You don't have room for what ever is inside. Maybe you should try again later."; close; }