// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland hills mobs 013-1.gat,0,0,0,0 monster PinkFlower 1014,13,0,100,Mob013-1::On1014 013-1.gat,0,0,0,0 monster SpikyMushroom 1019,12,0,100,Mob013-1::On1019 013-1.gat,0,0,0,0 monster Mouboo 1028,5,0,100,Mob013-1::On1028 013-1.gat,0,0,0,0 monster Mauve 1029,1,270,180,Mob013-1::On1029 013-1.gat,0,0,0,0 monster Mauve 1029,4,2700000,1800000,Mob013-1::On1029 013-1.gat,0,0,0,0 monster Cobalt 1030,1,270,180,Mob013-1::On1030 013-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob013-1::On1030 013-1.gat,0,0,0,0 monster Gamboge 1031,1,270,180,Mob013-1::On1031 013-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob013-1::On1031 013-1.gat,0,0,0,0 monster Alizarin 1032,1,270,180,Mob013-1::On1032 013-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob013-1::On1032 013-1.gat,0,0,0,0 monster SilkWorm 1035,4,60000,30000,Mob013-1::On1035 013-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob013-1::On1037 013-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob013-1::On1038 013-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob013-1::On1055 013-1.gat,0,0,0 script Mob013-1 -1,{ On1014: set @mobID, 1014; callfunc "MobPoints"; break; On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1028: set @mobID, 1028; callfunc "MobPoints"; break; On1029: set @mobID, 1029; callfunc "MobPoints"; break; On1030: set @mobID, 1030; callfunc "MobPoints"; break; On1031: set @mobID, 1031; callfunc "MobPoints"; break; On1032: set @mobID, 1032; callfunc "MobPoints"; break; On1035: set @mobID, 1035; callfunc "MobPoints"; break; On1037: set @mobID, 1037; callfunc "MobPoints"; break; On1038: set @mobID, 1038; callfunc "MobPoints"; break; On1055: set @mobID, 1055; callfunc "MobPoints"; break; end; }