// This file is generated automatically. All manually changes will be removed when running the Converter. // Lake cave mobs 011-4.gat,51,29,39,39 monster Shroom 1019,1,100000,30000,Mob011-4::On1019 011-4.gat,93,114,39,39 monster Lamp Snake 1021,1,100000,30000,Mob011-4::On1021 011-4.gat,0,0,0 script Mob011-4 -1,{ On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1021: set @mobID, 1021; callfunc "MobPoints"; break; end; }