// 009-2.gat,24,99,0 script Inspector#Hurnscald 150,{ if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start; if (Inspector == 1) goto L_NohMask_AskVillage; if (Inspector == 2) goto L_NohMask_OldWoman; if (Inspector == 3) goto L_NohMask_TheaterMask; if (Inspector == 4) goto L_NohMask_TravelingTroupe; if (Inspector == 5) goto L_NohMask_OldMan; if (Inspector == 6) goto L_NohMask_OldMan_2; if (Inspector == 7) goto L_NohMask_Alibi; if (Inspector == 8) goto L_NohMask_Alibi_2; if (Inspector == 9) goto L_NohMask_Alibi_3; if (Inspector == 10) goto L_NohMask_Satchel; if (Inspector == 11) goto L_NohMask_Basement; if (Inspector == 12) goto L_NohMask_Note; if (Inspector == 13) goto L_NohMask_TravelingTroupe_2; if (Inspector == 14) goto L_NohMask_Over; if (Inspector == 15) goto L_NohMask_End; mes "[Inspector]"; mes "\"I'm sorry, but I'm busy looking into this string of robberies.\""; close; L_NohMask_Start: mes "\"Hmm...what to do.\""; mes "He looks up and into your face."; next; mes "[Inspector]"; mes "\"You look capable, will you help me solve these robberies?\""; next; menu "Yes", L_NohMask_Accept, "No", -; close; L_NohMask_Accept: set Inspector, 1; mes "[Inspector]"; mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\""; close; L_NohMask_AskVillage: mes "[Inspector]"; mes "\"Please continue talking to the villagers.\""; close; L_NohMask_OldWoman: mes "[Inspector]"; mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\""; close; L_NohMask_TheaterMask: set Inspector, 4; mes "[Inspector]"; mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\""; close; L_NohMask_TravelingTroupe: mes "[Inspector]"; mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\""; close; L_NohMask_OldMan: set Inspector, 6; mes "[Inspector]"; mes "\"Hm...an old man? Could you interrogate him for me?\""; close; L_NohMask_OldMan_2: mes "[Inspector]"; mes "\"Have you talked with the old man yet?\""; close; L_NohMask_Alibi: mes "[Inspector]"; mes "\"Can you verify that with his wife?\""; close; L_NohMask_Alibi_2: set Inspector, 9; mes "[Inspector]"; mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\""; close; L_NohMask_Alibi_3: mes "[Inspector]"; mes "\"Made any progress yet?\""; close; L_NohMask_Satchel: mes "[Inspector]"; mes "\"Then go north and investigate!\""; close; L_NohMask_Basement: mes "[Inspector]"; mes "\"Did you look over the basement?\""; close; L_NohMask_Note: set Inspector, 13; mes "[Inspector]"; mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\""; mes ""; mes "\"By the way, stay sharp! I may call upon you again.\""; close; L_NohMask_TravelingTroupe_2: mes "[Inspector]"; mes "\"Please return the mask to the traveling troupe.\""; close; L_NohMask_Over: set Inspector, 15; mes "[Inspector]"; mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\""; mes "[2500 experience points]"; getexp 2500, 0; close; L_NohMask_End: mes "[Inspector]"; mes "\"Remember to stay sharp. I might need your help on another case.\""; close; }