// This file is generated automatically. All manually added changes will be removed when running the Converter. // Woodland mobs 007-1,0,0,0,0|monster|PinkFlower|1014,17,100000ms,30000ms,Mob007-1::On1014 007-1,0,0,0,0|monster|SpikyMushroom|1019,15,100000ms,30000ms,Mob007-1::On1019 007-1,0,0,0,0|monster|Snail|1041,25,100000ms,30000ms,Mob007-1::On1041 007-1,0,0,0,0|monster|MauvePlant|1029,3,270000ms,180000ms,Mob007-1::On1029 007-1,0,0,0,0|monster|GambogePlant|1031,1,2700000ms,1800000ms,Mob007-1::On1031 007-1,0,0,0,0|monster|Silkworm|1035,2,60000ms,30000ms,Mob007-1::On1035 007-1,0,0,0,0|monster|CloverPatch|1037,2,0ms,1000ms,Mob007-1::On1037 007-1,0,0,0,0|monster|Squirrel|1038,25,30ms,20ms,Mob007-1::On1038 007-1,0,0,0,0|monster|Butterfly|1055,10,30ms,20ms,Mob007-1::On1055 007-1,0,0,0|script|Mob007-1|32767 { end; On1014: set @mobID, 1014; callfunc "MobPoints"; end; On1019: set @mobID, 1019; callfunc "MobPoints"; end; On1029: set @mobID, 1029; callfunc "MobPoints"; end; On1031: set @mobID, 1031; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1037: set @mobID, 1037; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1041: set @mobID, 1041; callfunc "MobPoints"; end; On1055: set @mobID, 1055; callfunc "MobPoints"; end; }