// This file is generated automatically. All manually changes will be removed when running the Converter. // Beach mobs 004-1.gat,39,57,8,29|monster|Sea Slime|1033,5,100000,30000,Mob004-1::On1033 004-1.gat,33,83,9,40|monster|Sea Slime|1033,11,100000,30000,Mob004-1::On1033 004-1.gat,28,103,11,14|monster|Sea Slime|1033,7,100000,30000,Mob004-1::On1033 004-1.gat,71,104,27,20|monster|Giant Maggot|1006,5,100000,30000,Mob004-1::On1006 004-1.gat,76,68,21,49|monster|Red Scorpion|1004,13,100000,30000,Mob004-1::On1004 004-1.gat,68,25,19,10|monster|Giant Maggot|1006,2,100000,30000,Mob004-1::On1006 004-1.gat,93,27,2,3|monster|Black Scorpion|1009,1,120000,60000,Mob004-1::On1009 004-1.gat,0,0,0|script|Mob004-1|-1,{ On1004: set @mobID, 1004; callfunc "MobPoints"; end; On1006: set @mobID, 1006; callfunc "MobPoints"; end; On1009: set @mobID, 1009; callfunc "MobPoints"; end; On1033: set @mobID, 1033; callfunc "MobPoints"; end; end; }