//Sandstorm mine trigger // Variables used: // - nibble 4 and 5 of QUEST_SouthTulimshar // - in FLAGS, FLAG_OPENED_UNDERGROUND 002-4.gat,100,37,0|script|Button#mine-2|400,0,0, { // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); if (@state == 24) goto L_Trigger_2; if (@state == 23) goto L_Trigger_Wrong_2; if (@state == 22) goto L_Trigger_Wrong_2; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_2: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_2, "Put the key in, turn left.", L_Left_Wrong_2, "Do nothing.", L_Nothing_2; L_Right_Wrong_2: set @state, 22; callsub S_Update_Var; mes "You turn the key right."; goto L_Close; L_Left_Wrong_2: set @state, 22; callsub S_Update_Var; mes "You turn the key left."; goto L_Close; L_Trigger_2: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_2, "Put the key in, turn left.", L_Left_2, "Do nothing.", L_Nothing_2; L_Right_2: set @state, 22; callsub S_Update_Var; mes "You turn the key right."; goto L_Close; L_Left_2: set @state, 25; callsub S_Update_Var; set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND; mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump."; goto L_Close; L_Nothing_2: mes "You leave the button alone."; goto L_Close; L_Close: set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); return; }