//Sandstorm mine trigger 3 Trigger 002-4 98,42 (127) // Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-4.gat,91,99,0|script|Button#mine-3|400,0,0 { // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); if (@state == 24) goto L_Trigger_Wrong_3; if (@state == 23) goto L_Trigger_3; if (@state == 22) goto L_Trigger_Wrong_3; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_3: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_3, "Put the key in, turn left.", L_Left_Wrong_3, "Do nothing.", L_Nothing_3; L_Right_Wrong_3: set @state, 22; callsub S_Update_Var; mes "You turn the key right."; goto L_Close; L_Left_Wrong_3: set @state, 22; callsub S_Update_Var; mes "You turn the key left."; goto L_Close; L_Trigger_3: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_3, "Put the key in, turn left.", L_Left_3, "Do nothing.", L_Nothing_3; L_Right_3: set @state, 22; callsub S_Update_Var; mes "You turn the key right."; goto L_Close; L_Left_3: set @state, 24; callsub S_Update_Var; mes "You turn the key left. A clicking sound echoes throughout the mine."; goto L_Close; L_Nothing_3: mes "You leave the button alone."; goto L_Close; L_Close: set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); return; }