//Sandstorm mine trigger 1 Trigger 002-4 35,43 (127) // Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-4,30,47,0|script|Button#mine-1|400,0,0 { // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); if (@state == 24) goto L_Trigger_Wrong_1; if (@state == 23) goto L_Trigger_Wrong_1; if (@state == 22) goto L_Trigger_1; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_1: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_1, "Put the key in, turn left.", L_Left_Wrong_1, "Do nothing.", L_Nothing_1; L_Right_Wrong_1: set @state, 22; callsub S_Update_Var; mes "You turn the key right."; goto L_Close; L_Left_Wrong_1: set @state, 22; callsub S_Update_Var; mes "You turn the key left."; goto L_Close; L_Trigger_1: mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_1, "Put the key in, turn left.", L_Left_1, "Do nothing.", L_Nothing_1; L_Right_1: set @state, 23; callsub S_Update_Var; mes "You turn the key right. A clicking sound echoes throughout the mine."; goto L_Close; L_Left_1: set @state, 22; callsub S_Update_Var; mes "You turn the key left."; goto L_Close; L_Nothing_1: mes "You leave the button alone."; goto L_Close; L_Close: set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); return; }