// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-4.gat,93,37,0|script|Treasure|111,{ // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); if (@state >= 26) goto L_Finished; mes "There is a chest here."; mes "Do you want to try to open it?"; next; menu "Yes.", L_Yes, "No.", L_Close; L_Yes: if (countitem("TreasureKey") < 3) goto L_Not_Enough; getinventorylist; if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany; mes "You opened the chest and found a short bow!"; delitem "TreasureKey", 3; getitem "ShortBow", 1; set @state, 26; callsub S_Update_Var; goto L_Close; L_Not_Enough: mes "It seems that you do not have the right key for this chest yet..."; goto L_Close; L_Finished: mes "You have already opened this chest."; goto L_Close; L_TooMany: mes "You do not have enough room to loot this chest. Maybe you should try again later."; goto L_Close; L_Close: set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); return; }