// Variables used: nibble 2 of QUEST_SouthTulimshar 001-1.gat,135,42,0|script|Vincent|113, { // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @state, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); if (@state >= 2) goto L_Done; if (@state == 1) goto L_Progress; L_Convince_Vincent_First: mes "[Vincent]"; mes "\"I'm making an action figure. I'm almost done with it.\""; next; set @TEMP, rand(4); if(@TEMP == 0) goto L_Opening1; if(@TEMP == 1) goto L_Opening2; if(@TEMP == 2) goto L_Opening3; if(@TEMP == 3) goto L_Opening4; L_Opening1: mes "\"I just need 10 more Bug Legs to finish my action figure!\""; next; goto L_Ask; L_Opening2: mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\""; next; goto L_Ask; L_Opening3: mes "\"This is a great action figure! A must have! All I need is a few parts...\""; next; goto L_Ask; L_Opening4: mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\""; next; goto L_Ask; L_Ask: mes "\"Will you help me find 10 Bug Legs?\""; next; menu "Yes.", L_Sure, "No.", L_Close; L_Sure: set @state, 1; callsub S_Update_Var; set @TEMP, rand(4); if(@TEMP == 0) goto L_Req1; if(@TEMP == 1) goto L_Req2; if(@TEMP == 2) goto L_Req3; if(@TEMP == 3) goto L_Req4; L_Req1: mes "[Vincent]"; mes "\"Thank you!\""; next; goto L_Wait; L_Req2: mes "[Vincent]"; mes "\"I don't know how to thank you enough!\""; next; goto L_Wait; L_Req3: mes "[Vincent]"; mes "\"I will thank you when I get them!\""; next; goto L_Wait; L_Req4: mes "[Vincent]"; mes "\"I'm sure I will give a small reward.\""; next; goto L_Wait; L_Wait: mes "\"Now please go get me 10 Bug Legs.\""; goto L_Close; L_Progress: if(countitem("BugLeg") >= 10) goto L_Have; mes "[Vincent]"; mes "\"Please help me collect 10 Bug Legs! I need them to complete my action figure.\""; goto L_Close; L_Have: mes "[Vincent]"; mes "\"Excellent! Finally I can complete the model!!\""; next; if(countitem("BugLeg") < 10) goto L_Progress; delitem "BugLeg", 10; set Zeny, Zeny + 1000; set @state, 2; callsub S_Update_Var; mes "[Vincent]"; mes "\"Here you go, a little of my appreciation!\""; mes ""; mes "[1000 gold]"; goto L_Close; L_Done: mes "[Vincent]"; mes "\"Thanks for your help!\""; goto L_Close; L_Close: set @TEMP, 0; set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_2_MASK) | (@state << NIBBLE_2_SHIFT)); return; }