// 001-1.gat,29,50,0|script|Candide|156, { mes "[Candide]"; mes "\"I've figured out how that volcanic ash bleaches cloth."; mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; next; if (countitem("PileOfAsh") < 3) goto L_no_ash; if (Zeny < 5000) goto L_no_money; menu "I'd like to bleach something.", L_bleach_menu, "No thanks.", L_Close; L_bleach_menu: mes "[Candide]"; mes "\"What would you like to bleach?\""; next; menu "Cotton shirt.", L_cottonshirt, "Contributor shirt.", L_contributor, "V-Neck sweater.", L_vneck, "Turtleneck sweater.", L_tneck, "Cotton shorts.", L_shorts, "Cotton trousers.", L_trousers, "Cotton skirt.", L_skirt, "Miniskirt.", L_miniskirt, "Tank top .", L_tanktop, "Short tank top.", L_tanktop_short, "Silk robe.", L_robe, "Cotton headband.", L_cotton_headband, "Desert hat.", L_desert_hat, "Cotton boots.", L_cotton_boots, "Cotton gloves.", L_cotton_gloves, "Rabbit ears.", L_rabbit_ears, "Wizard hat.", L_wizard_hat, "Bowler hat.", L_bowler_hat, "Sorcerer robe.", L_sorcerer_robe, "Bowler hat (brown).", L_bowler_hat_brown, "Fine dress.", L_fine_dress, "Cotton cloth.", L_cotton_cloth, "Nevermind.", L_Close; L_contributor: set @normal, 1178; set @dyeBase, 5131; goto L_choose_color; L_cottonshirt: set @normal, 1202; set @dyeBase, 2050; goto L_choose_color; L_vneck: set @normal, 624; set @dyeBase, 2060; goto L_choose_color; L_tneck: set @normal, 564; set @dyeBase, 2070; goto L_choose_color; L_shorts: set @normal, 586; set @dyeBase, 2110; goto L_choose_color; L_trousers: set @normal, 648; set @dyeBase, 2180; goto L_choose_color; L_skirt: set @normal, 632; set @dyeBase, 2100; goto L_choose_color; L_miniskirt: set @normal, 771; set @dyeBase, 2170; goto L_choose_color; L_tanktop: set @normal, 688; set @dyeBase, 2090; goto L_choose_color; L_tanktop_short: set @normal, 689; set @dyeBase, 2120; goto L_choose_color; L_robe: set @normal, 720; set @dyeBase, 2080; goto L_choose_color; L_cotton_headband: set @normal, 724; set @dyeBase, 2140; goto L_choose_color; L_desert_hat: set @normal, 723; set @dyeBase, 2130; goto L_choose_color; L_cotton_boots: set @normal, 735; set @dyeBase, 2150; goto L_choose_color; L_cotton_gloves: set @normal, 741; set @dyeBase, 2160; goto L_choose_color; L_rabbit_ears: set @normal, 1255; set @dyeBase, 2190; goto L_choose_color; L_wizard_hat: set @normal, 4028; set @dyeBase, 2200; goto L_choose_color; L_bowler_hat: set @normal, 4030; set @dyeBase, 2210; goto L_choose_color; L_sorcerer_robe: mes "[Candide]"; mes "\"Which one?\""; next; menu "A red lined one.", L_red_lined_sorcerer_robe, "A green lined one.", L_green_lined_sorcerer_robe, "A dark blue lined one.", L_dark_blue_lined_sorcerer_robe, "A yellow lined one.", L_yellow_lined_sorcerer_robe, "A light blue lined one.", L_light_blue_lined_sorcerer_robe, "A pink lined one.", L_pink_lined_sorcerer_robe, "A black lined one.", L_black_lined_sorcerer_robe, "An orange lined one.", L_orange_lined_sorcerer_robe, "A purple lined one.", L_purple_lined_sorcerer_robe, "A dark green lined one.", L_dark_green_lined_sorcerer_robe, "A white lined one.", L_white_lined_sorcerer_robe, "Nevermind.", L_Close; L_red_lined_sorcerer_robe: set @normal, 798; set @dyeBase, 2220; goto L_choose_color; L_green_lined_sorcerer_robe: set @normal, 5010; set @dyeBase, 5000; goto L_choose_color; L_dark_blue_lined_sorcerer_robe: set @normal, 5021; set @dyeBase, 5011; goto L_choose_color; L_yellow_lined_sorcerer_robe: set @normal, 5032; set @dyeBase, 5022; goto L_choose_color; L_light_blue_lined_sorcerer_robe: set @normal, 5043; set @dyeBase, 5033; goto L_choose_color; L_pink_lined_sorcerer_robe: set @normal, 5054; set @dyeBase, 5044; goto L_choose_color; L_black_lined_sorcerer_robe: set @normal, 5065; set @dyeBase, 5055; goto L_choose_color; L_orange_lined_sorcerer_robe: set @normal, 5076; set @dyeBase, 5066; goto L_choose_color; L_purple_lined_sorcerer_robe: set @normal, 5087; set @dyeBase, 5077; goto L_choose_color; L_dark_green_lined_sorcerer_robe: set @normal, 5098; set @dyeBase, 5088; goto L_choose_color; L_white_lined_sorcerer_robe: set @normal, 5109; set @dyeBase, 5099; goto L_choose_color; L_bowler_hat_brown: set @normal, 800; set @dyeBase, 2230; goto L_choose_color; L_fine_dress: set @normal, 870; set @dyeBase, 2240; goto L_choose_color; L_cotton_cloth: set @normal, 660; set @dyeBase, 2250; goto L_choose_color; L_choose_color: mes "[Candide]"; mes "\"And the color?\""; next; menu "Red.", L_MenuItems, "Green.", L_MenuItems, "Dark Blue.", L_MenuItems, "Yellow.", L_MenuItems, "Light Blue.", L_MenuItems, "Pink.", L_MenuItems, "Black.", L_MenuItems, "Orange.", L_MenuItems, "Purple.", L_MenuItems, "Dark Green.", L_MenuItems; L_MenuItems: set @del, @dyeBase + @menu - 1; if (countitem(@del) == 0) goto L_no_item; if (countitem("PileOfAsh") < 3) goto L_no_ash; if (Zeny < 5000) goto L_no_money; delitem @del, 1; getitem @normal, 1; delitem "PileOfAsh", 3; set Zeny, Zeny - 5000; goto L_again; L_again: mes "[Candide]"; mes "\"Would you like to bleach something else?\""; next; menu "Yes.", L_bleach_menu, "No.", L_Close; L_no_item: mes "[Candide]"; mes "\"You don't have one of those.\""; next; goto L_again; L_no_ash: mes "[Candide]"; mes "\"You don't have enough ash for me to bleach anything."; mes "I need three piles.\""; goto L_Close; L_no_money: mes "[Candide]"; mes "\"You don't have enough gold for me to bleach anything."; mes "I need 5,000 GP for supplies.\""; goto L_Close; L_Close: mes "[Candide]"; mes "\"Come again.\""; set @normal, 0; set @dyeBase, 0; set @del, 0; close; }