//Quest Log //Quest ID: var id used by client //CommonVar: Used in getq & to set //ServerVar: Server Varaible value is stored //SHIFT: Posistion shifted. (SHIFT * MASK) //MASK: Size of shift to make. ((1 << MASK) - 1) << (SHIFT * MASK) //Quest ID,CommonVar,ServerVar,SHIFT,MASK 1,QL_BEGIN,STARTAREA,0,4 2,QL_VALON,STARTAREA,1,4 3,QL_MORGAN,STARTAREA,3,4 4,QL_ZEGAS,STARTAREA,4,4 5,QL_VINCENT,QUEST_SouthTulimshar,4,2 6,QL_HIDENSEEK,QUEST_NorthTulimshar,0,8