//Quest Log //Quest ID: var id used by client //CommonVar: Used in getq & to set //ServerVar: Server Varaible value is stored //SHIFT: Posistion shifted. (SHIFT * MASK) //MASK: Size of shift to make. ((1 << MASK) - 1) << (SHIFT * MASK) //Quest ID,CommonVar,ServerVar,SHIFT,MASK // // CANDOR // 1,QL_BEGIN,STARTAREA,0,4 2,QL_VALON,STARTAREA,1,4 3,QL_MORGAN,STARTAREA,3,4 4,QL_ZEGAS,STARTAREA,4,4 5,QL_VINCENT,QUEST_SouthTulimshar,4,2 6,QL_HIDENSEEK,QUEST_NorthTulimshar,0,8 // // KAIZEI // 7,QL_WELL,QUEST_Nivalis_state,4,4 8,QL_CINDY,QUEST_Nivalis_state,5,4 9,QL_BAKTAR,QUEST_Nivalis_state,0,8