// Name and Label MUST NOT exceed 23 characters (as marked) //ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} 702, WeddingRing, 5, 1000, 1, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {} 742, FourLeafClover, 5, 10000, 5000, 1, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 1;} 749, Towel, 5, 800, 250, 50, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, {}, {} 829, CrozeniteFourLeafAmulet, 5, 10000, 1000, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 1;} 830, BromenalFourLeafAmulet, 5, 20000, 2000, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 2;} 831, SilverFourLeafAmulet, 5, 30000, 3000, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 3;} 832, GoldenFourLeafAmulet, 5, 40000, 4000, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {bonus bLuk, 4;} 865, Grimoire, 5, 5000, 2500, 100, 0, 0, 0, 5, 0, 2, 8, 0, 0, 0, {}, {bonus bMaxSP, 30;} 879, HeartOfIsis, 5, 70000, 35000, 40, 0, 0, 0, 0, 0, 2, 8, 0, 85, 0, {}, {bonus bMaxHPrate, 15; bonus bHPrecovRate, 65;} 1227, EnchantersAmulet, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {bonus bHit, 22;} 1244, DarkTalisman, 5, 0, 0, 0, 0, 0, 0, 100, 0, 2, 8, 0, 0, 0, {}, {bonus bMdef, 30;} 4008, DiamondRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bVit, 1;} 4009, RubyRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bStr, 1;} 4010, EmeraldRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bLuk, 1;} 4011, SapphireRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;} 4012, TopazRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bAgi, 1;} 4013, AmethystRing, 5, 5000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bDex, 1;} 4014, SimpleRing, 5, 100000, 2500, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {} 677, HeartNecklace, 5, 2500, 0, 10, 0, 0, 0, 0, 0, 2, 8, 0, 0, 0, {}, {} 5252, GuardianWings, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {} 5253, MageRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {bonus bInt, 1;} 5268, AssassinRing, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bCritical, 5; bonus bAspdRate, 5;} 5269, AssassinAmulet, 5, 0, 0, 1, 0, 0, 0, 0, 0, 2, 16, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 1; bonus bDoubleAddRate, 5; bonus bHit, 25;} 5270, ManaPearl, 5, 0, 0, 0, 0, 0, 0, 11, 0, 2, 16, 0, 0, 0, {}, {callfunc "ManaPearlItem"; bonus bInt, 1; bonus bMdef, 11; bonus bMaxSP, 55;}