// Parua's fight 029-3.gat,50,25,0 script Parua 183,{ if ($@FIGHT_CAVE_STATUS != 0) goto L_Enjoy; mes "[Parua]"; mes "\"Hello.\""; next; mes "[Parua]"; mes "\"Do you dare challenge the powers that sleep here.\""; menu "No, Ill let it sleep", L_Exit, "Ha! Whats the worst it could do?", -; mes "[Parua]"; mes "\"Very well, for a fee of 20,000 gp Ill will awake the power.\""; menu "No, what a ripoff", L_Exit, "Fine, here you go", -; if (zeny < 20000) goto L_NotEnough; if ($@FIGHT_CAVE_STATUS != 0) goto L_AlreadyStarted; if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) goto L_NotEnoughPlayers; set zeny, zeny - 20000; npctalk "Let the battle begin!"; set $@FIGHT_CAVE_STATUS, 1; set $@FIGHT_CAVE_LEVEL, 1; set $@FIGHT_CAVE_PLAYER_COUNT, getareausers("029-3.gat", 20, 20, 70, 60); set $@FIGHT_CAVE_LAST, 0; startnpctimer; goto L_Exit; L_Enjoy: mes "[Parua]"; mes "\"Enjoy the fight\""; goto L_Exit; L_NotEnough: mes "[Parua]"; mes "\"Seems you can't meet my fee\""; goto L_Exit; L_AlreadyStarted: mes "[Parua]"; mes "\"Seems your friend already paid me\""; goto L_Exit; L_NotEnoughPlayers: mes "[Parua]"; mes "\"Maybe you should bring some friends with you, this will get messy\""; goto L_Exit; L_Exit: close; end; // Fight logic OnTimer5000: setnpctimer 0; if ($@FIGHT_CAVE_STATUS != 0) goto L_CaveLogic; L_Return_1: set $@FIGHT_CAVE_PLAYER_COUNT, 0; areatimer "029-3.gat", 20, 20, 70, 60, 10, "Parua::onTick"; end; L_CaveLogic: if ($@FIGHT_CAVE_PLAYER_COUNT <= 0) goto L_CleanUp; set $@FIGHT_CAVE_ROUND_TIMER, $@FIGHT_CAVE_ROUND_TIMER + 5; // Advance 5 seconds if (mobcount("029-3.gat", "Parua::onPetDeath") <= 0) goto L_NextRound; if ($@FIGHT_CAVE_ROUND_TIMER >= 120) goto L_NextRound; goto L_Return_1; L_NextRound: set $@FIGHT_CAVE_ROUND_TIMER, 0; set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + ($@FIGHT_CAVE_LEVEL / 10); if ($@FIGHT_CAVE_LEVEL >= 1200) goto L_CleanUp; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL; if ($@FIGHT_CAVE_LAST + 30 < $@FIGHT_CAVE_LEVEL) goto L_Announce; L_Return_2: npctalk "Next round starting, round level is " + $@FIGHT_CAVE_LEVEL; set $@MOB_1_SUMMON, 0; set $@MOB_2_SUMMON, 0; set $@MOB_3_SUMMON, 0; set $@MOB_4_SUMMON, 0; set $@MOB_5_SUMMON, 0; set $@MOB_6_SUMMON, 0; L_Summon: if ($@FIGHT_CAVE_POINTS >= 100 && $@MOB_1_SUMMON < 3) goto L_MOB1; if ($@FIGHT_CAVE_POINTS >= 50 && $@MOB_2_SUMMON < 5) goto L_MOB2; if ($@FIGHT_CAVE_POINTS >= 30 && $@MOB_3_SUMMON < 10) goto L_MOB3; if ($@FIGHT_CAVE_POINTS >= 20 && $@MOB_4_SUMMON < 10) goto L_MOB4; if ($@FIGHT_CAVE_POINTS >= 5 && $@MOB_5_SUMMON < 20) goto L_MOB5; if ($@FIGHT_CAVE_POINTS >= 1 && $@MOB_6_SUMMON < 25) goto L_MOB6; goto L_Return_1; L_Announce: mapannounce "029-1.gat", "Parua: Round " + $@FIGHT_CAVE_LEVEL + " starting with " + $@FIGHT_CAVE_PLAYER_COUNT + " player(s) left alive." , 0; set $@FIGHT_CAVE_LAST, $@FIGHT_CAVE_LAST + 30; goto L_Return_2; L_MOB1: set $@MOB_1_SUMMON, $@MOB_1_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 100; areamonster "029-3.gat", 20, 20, 70, 60, "", 1022, 1, "Parua::onPetDeath"; goto L_Summon; L_MOB2: set $@MOB_2_SUMMON, $@MOB_2_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 50; areamonster "029-3.gat", 20, 20, 70, 60, "", 1045, 1, "Parua::onPetDeath"; goto L_Summon; L_MOB3: set $@MOB_3_SUMMON, $@MOB_3_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 30; areamonster "029-3.gat", 20, 20, 70, 60, "", 1024, 1, "Parua::onPetDeath"; goto L_Summon; L_MOB4: set $@MOB_4_SUMMON, $@MOB_4_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 20; areamonster "029-3.gat", 20, 20, 70, 60, "", 1043, 1, "Parua::onPetDeath"; goto L_Summon; L_MOB5: set $@MOB_5_SUMMON, $@MOB_5_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 5; areamonster "029-3.gat", 20, 20, 70, 60, "", 1010, 1, "Parua::onPetDeath"; goto L_Summon; L_MOB6: set $@MOB_6_SUMMON, $@MOB_6_SUMMON + 1; set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_POINTS - 1; areamonster "029-3.gat", 20, 20, 70, 60, "", 1008, 1, "Parua::onPetDeath"; goto L_Summon; // Called on each player once every 5 seconds onTick: if (isdead(0)) end; set $@FIGHT_CAVE_PLAYER_COUNT, $@FIGHT_CAVE_PLAYER_COUNT + 1; end; onPetDeath: end; onInit: initnpctimer; stopnpctimer; L_CleanUp: npctalk "Game Over"; mapannounce "029-1.gat", "Parua: The dungeon is now ready for its next victims.", 0; set $@FIGHT_CAVE_STATUS, 0; set $@FIGHT_CAVE_PLAYER_COUNT, 0; set $@FIGHT_CAVE_LEVEL, 1; set $@FIGHT_CAVE_ROUND_TIMER, 0; killmonster "029-3.gat", "Parua::onPetDeath"; stopnpctimer; setnpctimer 0; end; }