// 027-1 Graveyard mobs 027-1.gat,81,91,95,27 monster Poltergeist 1047,4,900000,60000,Mob027-1::On1047 027-1.gat,81,91,97,25 monster Spectre 1042,4,900000,60000,Mob027-1::On1042 027-1.gat,81,91,99,23 monster Wisp 1040,4,900000,60000,Mob027-1::On1040 027-1.gat,54,53,66,46 monster FireSkull 1023,2,60000,20000,Mob027-1::On1023 027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024 027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043 027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044 027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,Mob027-1::On1036 027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043 027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044 027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023 027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024 027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,Mob027-1::On1036 027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043 027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044 027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023 027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024 027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043 027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044 027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,Mob027-1::On1036 027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,Mob027-1::On1045 027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022 027-1.gat,0,0,0 script Mob027-1 -1,{ On1022: set @mobID, 1022; callfunc "MobPoints"; break; On1023: set @mobID, 1023; callfunc "MobPoints"; break; On1024: set @mobID, 1024; callfunc "MobPoints"; break; On1036: set @mobID, 1036; callsub _MOBCOUNT_ZOMBIES; callfunc "MobPoints"; break; On1040: set @mobID, 1040; callfunc "MobPoints"; break; On1042: set @mobID, 1042; callfunc "MobPoints"; break; On1043: set @mobID, 1043; callfunc "MobPoints"; break; On1044: set @mobID, 1044; callfunc "MobPoints"; break; On1045: set @mobID, 1045; callsub _MOBCOUNT_FALLENS; callfunc "MobPoints"; break; On1047: set @mobID, 1047; callfunc "MobPoints"; break; _MOBCOUNT_ZOMBIES: if (QUEST_GYINN != 1) return; // You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero. set @zombies, @zombies + 1; // This is in DEBUG mode. That is the reason for the message. message strcharinfo(0), "I killed " +@zombies+ " zombies. Now I need to kill only " +(50-@zombies)+ "."; if (@zombies < 50) return; message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for..."; set QUEST_GYINN, 2; return; _MOBCOUNT_FALLENS: if (QUEST_GYINN != 1) return; // You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero. set @fallens, @fallens + 1; // This is in DEBUG mode. That is the reason for the message. message strcharinfo(0), "I killed " +@fallens+ " fallens. Now I need to kill only " +(50-@fallens)+ "."; if (@fallens < 50) return; message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for..."; set QUEST_GYINN, 2; return; end; }