// 025-1.gat,47,84,0 script reset 145,{ mes "Do you want to reset Rossy Quest?"; menu "Reset every variable of the quest.", -, "Set Rossy_Quest.", L_Set, "Pass cave quest.", L_Pass2, "Pass all caves except boss cave.", L_Pass, "Reset Alrd_Been only.", L_reSet, "Do not reset.", L_No; set Rossy_Quest, 0; set cavefights, 0; set Alrd_Been, 0; set Boss_10, 0; set Clauquer_Talk, 0; set Clauquer_Enough, 0; set Killed_Boss, 0; set @juliadone1, 0; set @juliadone2, 0; set @juliadone3, 0; set @juliadone4, 0; set @juliadone5, 0; set @juliadone6, 0; set @juliadone7, 0; set @juliadone8, 0; set @juliadone9, 0; set @juliadone10, 0; set FLAGS, FLAGS & ~FLAG_ROSSI_COMPLETED; L_No: close; L_reSet: set Alrd_Been, 0; close; L_Set: mes "value"; input @name$; set Rossy_Quest, @name$; close; L_Pass: set Rossy_Quest, 15; set Clauquer_Talk, 1; set Clauquer_Enough, 1; set cavefights, (cavefights ^ BATTLE_CAVE1); set cavefights, (cavefights ^ BATTLE_CAVE2); set cavefights, (cavefights ^ BATTLE_CAVE3); set cavefights, (cavefights ^ BATTLE_CAVE4); set cavefights, (cavefights ^ BATTLE_CAVE5); set cavefights, (cavefights ^ BATTLE_CAVE6); set cavefights, (cavefights ^ BATTLE_CAVE7); set cavefights, (cavefights ^ BATTLE_CAVE8); set cavefights, (cavefights ^ BATTLE_CAVE9); close; L_Pass2: set Rossy_Quest, 16; set Killed_Boss, 1; set Clauquer_Talk, 1; set cavefights, (cavefights ^ BATTLE_CAVE1); set cavefights, (cavefights ^ BATTLE_CAVE2); set cavefights, (cavefights ^ BATTLE_CAVE3); set cavefights, (cavefights ^ BATTLE_CAVE4); set cavefights, (cavefights ^ BATTLE_CAVE5); set cavefights, (cavefights ^ BATTLE_CAVE6); set cavefights, (cavefights ^ BATTLE_CAVE7); set cavefights, (cavefights ^ BATTLE_CAVE8); set cavefights, (cavefights ^ BATTLE_CAVE9); close; }