// Map: new_33-1 // This is North Woodlands Mountains. // new_33-1.gat,0,0,0,0 monster Bat 1017,5,0,0,Mob33::OnBat new_33-1.gat,0,0,0,0 monster FireGoblin 1011,5,0,0,Mob33::OnFireGoblin new_33-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob33::OnMouboo new_33-1.gat,0,0,0,0 monster Flower 1014,5,0,0,Mob33::OnFlower new_33-1.gat,0,0,0,0 monster SpikyMushroom 1019,5,0,0,Mob33::OnSpikyMushroom new_33-1.gat,0,0,0,0 monster EvilMushshroom 1013,10,0,0,Mob33::OnEvilMushroom new_33-1.gat,0,0,0,0 monster Alizarin 1032,2,0,0,Mob33::OnAlizarin new_33-1.gat,0,0,0,0 monster Gamboge 1031,2,0,0,Mob33::OnGamboge new_33-1.gat,0,0,0,0 monster Cobalt 1030,2,0,0,Mob33::OnCobalt new_33-1.gat,0,0,0,0 monster Mauve 1029,2,0,0,Mob33::OnMauve new_33-1.gat,0,0,0,0 monster SilkWorm 1035,10,0,0,Mob33::OnSilkWorm new_33-1.gat,0,0,0 script Mob33 -1,{ OnBat: set @mobID, 1017; callfunc "MobPoints"; break; OnFireGoblin: set @mobID, 1011; callfunc "MobPoints"; break; OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnFlower: set @mobID, 1014; callfunc "MobPoints"; break; OnSpikyMushroom: set @mobID, 1019; callfunc "MobPoints"; break; OnEvilMushroom: set @mobID, 1013; callfunc "MobPoints"; break; OnAlizarin: set @mobID, 1032; callfunc "MobPoints"; break; OnGamboge: set @mobID, 1031; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; end; }