// 010-1 Woodland mobs 010-1.gat,82,63,19,19 monster Scorpion 1003,1,100000,30000,Mob010-1::On1003 010-1.gat,49,71,31,19 monster Shroom 1019,1,100000,30000,Mob010-1::On1019 010-1.gat,0,0,0,0 monster Flower 1014,30,50,0,Mob010-1::On1014 010-1.gat,0,0,0,0 monster Fluffy 1020,20,50,0,Mob010-1::On1020 010-1.gat,0,0,0,0 monster SpikyMushroom 1019,45,50,0,Mob010-1::On1019 010-1.gat,0,0,0,0 monster LogHead 1025,40,100,0,Mob010-1::On1025 010-1.gat,0,0,0,0 monster Mouboo 1028,15,0,10,Mob010-1::On1028 010-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob010-1::On1029 010-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob010-1::On1030 010-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob010-1::On1035 010-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob010-1::On1037 010-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob010-1::On1038 010-1.gat,0,0,0 script Mob010-1 -1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; break; On1014: set @mobID, 1014; callfunc "MobPoints"; break; On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1020: set @mobID, 1020; callfunc "MobPoints"; break; On1025: set @mobID, 1025; callfunc "MobPoints"; break; On1028: set @mobID, 1028; callfunc "MobPoints"; break; On1029: set @mobID, 1029; callfunc "MobPoints"; break; On1030: set @mobID, 1030; callfunc "MobPoints"; break; On1035: set @mobID, 1035; callfunc "MobPoints"; break; On1037: set @mobID, 1037; callfunc "MobPoints"; break; On1038: set @mobID, 1038; callfunc "MobPoints"; break; end; }