009-2.gat,123,45,0 script Olana 140,{ if (FLAGS & FLAG_ROSSI_COMPLETED) goto L_FinalEnd; if (Rossy_Quest == 17 || Rossy_Quest == 18) goto L_End; if (Rossy_Quest >= 14 && Rossy_Quest <= 16) goto L_Julia; if (Rossy_Quest == 13) goto L_Best; if (Rossy_Quest == 12) goto L_Give; if (Rossy_Quest == 11) goto L_Allergic; if (Rossy_Quest == 10) goto L_BringRose; if (Rossy_Quest == 9) goto L_RC; if (Rossy_Quest == 8) goto L_RL; if (Rossy_Quest >= 6 && Rossy_Quest < 8) goto L_BL; if (Rossy_Quest == 5) goto L_Bring; if (Rossy_Quest == 4) goto L_Cont; if (Rossy_Quest == 3) goto L_See; if (Rossy_Quest == 2) goto L_Daughter; mes "[Olana]"; mes "\"I come from Tulimshar to Hurnscald for vacation with my two young daughters, Rossy and Julia. I already have been to Hurnscald once and felt quite safe in ths area.\""; next; mes "\"I let my two lovely girls play in the woods near by but they still didn't came back!\""; next; mes "\"Please go and have a look in the forest near the swamps and come back to see me when you'll find them.\""; close; L_Daughter: mes "[Olana]"; mes "\"I come from Tulimshar to Hurnscald for vacation with my two young daughters, Rossy and Julia. I already have been to Hurnscald once and felt quite safe in ths area.\""; mes "\"I let my two lovely girls play in the woods near by but they still didn't came back!\""; next; mes "*Olana begins to sobb...*"; next; menu "Wait, I saw Rossy, she is fine.", L_Help, "Wait a bit, I'm sure they'll both get back soon.", L_No; L_No: close; L_Help: mes "[Olana]"; mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. I hope she'll find Julia soon.\""; next; mes "\"Oh by the way, I would need your help myself too. I think Rossy colected some cherries while she was in the woods, could you bring me them please?.\""; menu "Sure, I'll be back with cherries.", L_Set, "Sorry, I'm too busy.", L_No; L_Set: mes "[Olana]"; set Rossy_Quest, 3; mes "\"I'd like 10 Cherries.\""; close; L_Get: mes "[Olana]"; mes "\"Please, get 10 cherries for me.\""; close; L_See: if(countitem("cherry") < 10) goto L_Get; mes "[Olana]"; set Rossy_Quest, 4; mes "\"You got them for me! Thank you! Here you are... a small reward from me for your precious help!\""; delitem "cherry", 10; getexp 1000, 0; set zeny, zeny + 1000; goto L_Task; L_Task: mes "[Olana]"; mes "\"It seems I have another task for you, would you like to help me again?\""; menu "Sure, tell me about it.", L_Cont, "No, sorry, I'm busy.", L_No; L_Cont: mes "[Olana]"; mes "\"Can you give this letter to my little daughter please? Her teacher asked me to do it, but I can't walk, my knees...\""; menu "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let, "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No; L_Let: mes "[Olana]"; set Rossy_Quest, 5; mes "\"Please bring it to her as fast as you can, she really needs to know this news!\""; close; L_Bring: mes "[Olana]"; mes "\"Bring this letter to my daughter as fast as you can, please!\""; close; L_BL: mes "[Olana]"; mes "\"Good, now she remembers that she needs to craft a potion! Please, "+ strcharinfo(0) +", help Rossy, she will tell you what to do.\""; close; L_Done: mes "[Olana]"; mes "\"Thanks you "+ strcharinfo(0) +", I and Rossy will never forget what you did for us!\""; goto L_Rose; L_Rose: mes "[Olana]"; mes "\"I would like congratulate my daughter, Rossy, would you help me?\""; menu "Just tell me what to do.", L_RL, "No, I'm busy, maybe later.", L_No; L_RL: mes "[Olana]"; set Rossy_Quest, 9; mes "\"Can you bring me 15 [Red Rose]s? I would like to give them to my daughter because she succesfully made her potion!\""; menu "Ok, I will be back with these.", L_RG, "I'm allergic to roses, can't even touch them. Sorry.", L_No; L_RG: mes "[Olana]"; mes "\"Please, bring me 15 [Red Rose]s as soon as you can.\""; close; L_RC: if(countitem("redrose") < 15) goto L_RG; mes "[Olana]"; set Rossy_Quest, 10; mes "\"Great job! Please hand them to my brilliant daughter, Rossy.\""; close; L_BringRose: mes "[Olana]"; mes "\"Now please hand them to my brilliant daughter, Rossy.\""; close; L_Allergic: mes "[Olana]"; set Rossy_Quest, 12; mes "\"Did she like my present?\""; menu "Sure she did...", L_No, "Well, you should of known that your daughter is allergic to roses.", -; mes "[Olana]"; mes "\"How stupid I am! Here, take some of my money and buy [Red Tulip]s instead, about the same amount. Keep the flowers.\""; set zeny, zeny + 1500; next; mes "\"I want Rossy to be happy and to forgive me for my stupidity.\""; menu "I will give her the tulips when I'll see her.", -; mes "[Olana]"; mes "\"And don't forget to tell her that I'm really sorry.\""; close; L_Give: mes "[Olana]"; mes "\""+ strcharinfo(0) +", please, get 15 [Red Tulip]s and hand them to Rossy. Don't forget to tell her that I'm really sorry for the mistake I did.\""; close; L_Best: mes "[Olana]"; mes "\"Thank you for your help "+ strcharinfo(0) +"!\""; close; L_Julia: mes "[Olana]"; mes "\"Where is Julia? I want to know where she is! Go and find her please "+ strcharinfo(0) +"!\""; close; L_End: mes "[Olana]"; mes "\"Where is Julia? I want to know where she is! Go and find her please "+ strcharinfo(0) +"!\""; menu "She'll be back soon, trust me, I saved her from an evil spirit.", L_Found, "I didn't saw her yet, sorry.", L_No; L_Found: mes "[Olana]"; if (Rossy_Quest == 17) set Rossy_Quest, 18; if (Rossy_Quest == 18) set Rossy_Quest, 19; mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; getexp 5000, 0; set zeny, zeny + 5000; if (Rossy_Quest == 19) goto L_Clear; close; L_Clear: set Rossy_Quest, 0; set cavefights, 0; set FLAGS, FLAGS | FLAG_ROSSI_COMPLETED; close; L_FinalEnd: mes "[Olana]"; mes "*The mother is calmly waiting her daughters to come back for diner.*"; close; }