//# This file can be imported to OpenOffice or similar as a "comma separated list (.csv)" //# So please use only(!) commas to separate different fields. //# and DO NOT use any kind of whitespace to make it miss-formated. //# Just use a serious csv editor! //id,range,hit,inf,pl,nk,maxrse,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,pool,stat,name 1,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Emote//NV_EMOTE 2,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Trade//NV_TRADE 3,0,0,0,0,0,0,2,0,no,0,0,0,none,0,no,none,Party//NV_PARTY 4,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X0//SM_SWORD 6,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X1//SM_RECOVERY 11,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X2//MG_SRECOVERY 38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X3//MC_INCCARRY 39,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X4//MC_DISCOUNT 40,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X5//MC_OVERCHARGE 50,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X6//TF_DOUBLE 51,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X7//TF_MISS 54,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X8//TF_POISON 144,0,6,4,0,1,0,1,1,no,0,1,0,none,0,no,none,X9//NV_FIRSTAID 146,0,0,0,0,0,0,1,0,no,0,1,0,none,0,no,none,X10//SM_MOVINGRECOVERY 148,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0,no,none,X11//SM_AUTOBERSERK 152,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5,no,none,X12//TF_BACKSLIDING 178,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X13//NPC_POISON 190,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X14//NPC_POISONATTACK 198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0,no,none,X15//NPC_SUMMONSLAVE 199,0,0,4,0,1,0,10,1,no,0,2,0,none,0,no,none,X16//NPC_EMOTION 3390,0,0,0,0,0,3,0,no,0,0,0,none,0,no,none,Skill_Pool//SKILL_POOL 340,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Magic//TMW_MAGIC 341,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Life_Magic//TMW_MAGIC_LIFE 342,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,War_Magic//TMW_MAGIC_WAR 343,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Transmutation_Magic//TMW_MAGIC_TRANSMUTE 344,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Nature_Magic//TMW_MAGIC_NATURE 345,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Astral_Magic//TMW_MAGIC_ASTRAL 350,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,agi,Brawling//TMW_BRAWLING 351,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,luk,Lucky_Counter//TMW_LUCKY_COUNTER 352,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,agi,Speed//TMW_SPEED 353,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,vit,Poison_Resistance//TMW_POISON_RESISTANCE 354,0,0,0,0,0,9,10,0,no,0,0,0,magic,0,passive,int,Astral_Soul//TMW_ASTRAL_SOUL 45,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,dex,Mallard's_Eye//AC_OWL 28,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0,no,none,Teleport //AL_TELEPORT 30,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0,no,none,Heal //AL_HEAL // maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. // maxrse < max. // `pool' can be `no', `active', or `passive'. // `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'. // SEE COMMENT ABOVE!