From 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 Mon Sep 17 00:00:00 2001 From: gumi Date: Sun, 11 Nov 2018 17:18:14 -0500 Subject: give unique ids to magic spell effects --- world/map/npc/magic/level2-arrow-hail.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'world/map/npc/magic/level2-arrow-hail.txt') diff --git a/world/map/npc/magic/level2-arrow-hail.txt b/world/map/npc/magic/level2-arrow-hail.txt index ba4c0a45..b1e713d0 100644 --- a/world/map/npc/magic/level2-arrow-hail.txt +++ b/world/map/npc/magic/level2-arrow-hail.txt @@ -30,7 +30,7 @@ OnCast: callfunc "adjust_spellpower"; set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; - misceffect FX_MAGIC_BLACK, strcharinfo(0); + misceffect FX_MAGIC_AHAIL_CAST, strcharinfo(0); set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet -- cgit v1.2.3-70-g09d2