From da87a4a0bb13db5a9e368e67e42462680ab21863 Mon Sep 17 00:00:00 2001 From: Stefan Dombrowski Date: Sat, 9 Mar 2013 20:19:56 +0100 Subject: Cindy: Spawning one more Yeti at each wave With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically. --- world/map/npc/031-4/cindyCave.txt | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'world/map/npc/031-4') diff --git a/world/map/npc/031-4/cindyCave.txt b/world/map/npc/031-4/cindyCave.txt index 7b555538..c724733a 100644 --- a/world/map/npc/031-4/cindyCave.txt +++ b/world/map/npc/031-4/cindyCave.txt @@ -54,10 +54,9 @@ L_Try_Cage: mes "As you try to open the door of the cage, there is a loud squeaking noise."; next; mes "You get an uncomfortable feeling and Cindy starts to shiver."; - next; - mes "\"Oh no, the Yetis...\""; if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; + npctalk "Oh no, the Yetis..."; // initialize fight set $@FIGHT_YETI_STATUS, 1; @@ -171,7 +170,7 @@ L_NextWave: areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath"; if ($@FIGHT_YETI_WAVE > 22) set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; - set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; + set $@FIGHT_YETI_NUMBER, (5 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath"; -- cgit v1.2.3-60-g2f50