From 70adc42c045cc081185f0ddb256d2f4896ad7b50 Mon Sep 17 00:00:00 2001 From: coffee Date: Sat, 3 Sep 2011 08:59:32 -0300 Subject: Tab converting and reformating scripts related to the battlecaves in rossy quest. --- world/map/npc/025-4/battlecaves.txt | 409 +++++++++++++++++++++++------------- 1 file changed, 265 insertions(+), 144 deletions(-) (limited to 'world/map/npc/025-4') diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 411e2026..89a16305 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -2,11 +2,15 @@ // --------------------------------- Cave 1 ----------------------------------- -025-4.gat,41,85,0 script #StartCaveFight1 324,{ - if ($@battlecave1 == 2 && $@cave1fighter$ == strcharinfo(0)) end; - if ($@battlecave1 == 2 && $@cave1fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave1 == 1) goto L_Start; +025-4.gat,41,85,0|script|#StartCaveFight1|324,{ + if ($@battlecave1 == 2 && $@cave1fighter$ == strcharinfo(0)) + end; + if ($@battlecave1 == 2 && $@cave1fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave1 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -17,7 +21,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -26,7 +31,8 @@ L_Start: L_Summon: set $@cave1_loop, $@cave1_loop + 1; areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath"; - if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) goto L_Summon; + if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) + goto L_Summon; set $@cave1_loop, 0; end; @@ -37,15 +43,18 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave1 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave1 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon; + if ($@wave_cave1 < $@CAVE1_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE1); end; OnMonsterDeath: set $@cave1_kills, $@cave1_kills + 1; - if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3] + $@CAVE1_MONSTERS_QTY[4]) goto L_Done; + if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3] + $@CAVE1_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -131,8 +140,9 @@ onInit: // --------------------- Cave 1 Checker ---------------------------- -025-4.gat,41,97,0 script #CheckCaveFight1 45,1,1,{ - if (cavefights & BATTLE_CAVE1 || $@battlecave1 == 1) goto L_Done; +025-4.gat,41,97,0|script|#CheckCaveFight1|45,1,1,{ + if (cavefights & BATTLE_CAVE1 || $@battlecave1 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -144,11 +154,15 @@ L_Done: // --------------------------------- Cave 2 --------------------------------------- -025-4.gat,115,77,0 script #StartCaveFight2 324,{ - if ($@battlecave2 == 2 && $@cave2fighter$ == strcharinfo(0)) end; - if ($@battlecave2 == 2 && $@cave2fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave2 == 1) goto L_Start; +025-4.gat,115,77,0|script|#StartCaveFight2|324,{ + if ($@battlecave2 == 2 && $@cave2fighter$ == strcharinfo(0)) + end; + if ($@battlecave2 == 2 && $@cave2fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave2 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -159,7 +173,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -168,7 +183,8 @@ L_Start: L_Summon: set $@cave2_loop, $@cave2_loop + 1; areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath"; - if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) goto L_Summon; + if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) + goto L_Summon; set $@cave2_loop, 0; end; @@ -180,15 +196,18 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave2 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave2 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave2 < $@CAVE2_WAVES) goto L_Summon; + if ($@wave_cave2 < $@CAVE2_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE2); end; OnMonsterDeath: set $@cave2_kills, $@cave2_kills + 1; - if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3] + $@CAVE2_MONSTERS_QTY[4]) goto L_Done; + if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3] + $@CAVE2_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -201,8 +220,9 @@ L_no_root: // --------------------- Cave 2 Checker ---------------------------- -025-4.gat,110,96,0 script #CheckCaveFight2 45,1,1,{ - if (cavefights & BATTLE_CAVE2 || $@battlecave2 == 1) goto L_Done; +025-4.gat,110,96,0|script|#CheckCaveFight2|45,1,1,{ + if (cavefights & BATTLE_CAVE2 || $@battlecave2 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -212,11 +232,15 @@ L_Done: } // ------------------------------------ Cave 3 -------------------------------------- -025-4.gat,164,103,0 script #StartCaveFight3 324,{ - if ($@battlecave3 == 2 && $@cave3fighter$ == strcharinfo(0)) end; - if ($@battlecave3 == 2 && $@cave3fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave3 == 1) goto L_Start; +025-4.gat,164,103,0|script|#StartCaveFight3|324,{ + if ($@battlecave3 == 2 && $@cave3fighter$ == strcharinfo(0)) + end; + if ($@battlecave3 == 2 && $@cave3fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave3 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -227,7 +251,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -236,7 +261,8 @@ L_Start: L_Summon: set $@cave3_loop, $@cave3_loop + 1; areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath"; - if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) goto L_Summon; + if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) + goto L_Summon; set $@cave3_loop, 0; end; @@ -248,15 +274,18 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave3 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave3 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave3 < $@CAVE3_WAVES) goto L_Summon; + if ($@wave_cave3 < $@CAVE3_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE3); end; OnMonsterDeath: set $@cave3_kills, $@cave3_kills + 1; - if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3] + $@CAVE3_MONSTERS_QTY[4]) goto L_Done; + if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3] + $@CAVE3_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -270,8 +299,9 @@ L_no_root: // --------------------- Cave 3 Checker ---------------------------- -025-4.gat,168,117,0 script #CheckCaveFight3 45,1,1,{ - if (cavefights & BATTLE_CAVE3 || $@battlecave3 == 1) goto L_Done; +025-4.gat,168,117,0|script|#CheckCaveFight3|45,1,1,{ + if (cavefights & BATTLE_CAVE3 || $@battlecave3 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -281,11 +311,15 @@ L_Done: } // --------------------------- Cave 4 -------------------------------- -025-4.gat,39,143,0 script #StartCaveFight4 324,{ - if ($@battlecave4 == 2 && $@cave4fighter$ == strcharinfo(0)) end; - if ($@battlecave4 == 2 && $@cave4fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave4 == 1) goto L_Start; +025-4.gat,39,143,0|script|#StartCaveFight4|324,{ + if ($@battlecave4 == 2 && $@cave4fighter$ == strcharinfo(0)) + end; + if ($@battlecave4 == 2 && $@cave4fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave4 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -296,7 +330,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -305,7 +340,8 @@ L_Start: L_Summon: set $@cave4_loop, $@cave4_loop + 1; areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath"; - if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) goto L_Summon; + if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) + goto L_Summon; set $@cave4_loop, 0; end; @@ -317,16 +353,20 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave4 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave4 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave4 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave4 < $@CAVE4_WAVES) goto L_Summon; + if ($@wave_cave4 < $@CAVE4_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE4); end; OnMonsterDeath: set $@cave4_kills, $@cave4_kills + 1; - if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3] + $@CAVE4_MONSTERS_QTY[4]) goto L_Done; + if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3] + $@CAVE4_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -340,8 +380,9 @@ L_no_root: // --------------------- Cave 4 Checker ---------------------------- -025-4.gat,32,156,0 script #CheckCaveFight4 45,1,1,{ - if (cavefights & BATTLE_CAVE4 || $@battlecave4 == 1) goto L_Done; +025-4.gat,32,156,0|script|#CheckCaveFight4|45,1,1,{ + if (cavefights & BATTLE_CAVE4 || $@battlecave4 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -352,11 +393,15 @@ L_Done: // ---------------------------- Cave 5 ------------------------------ -025-4.gat,109,143,0 script #StartCaveFight5 324,{ - if ($@battlecave5 == 2 && $@cave5fighter$ == strcharinfo(0)) end; - if ($@battlecave5 == 2 && $@cave5fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave5 == 1) goto L_Start; +025-4.gat,109,143,0|script|#StartCaveFight5|324,{ + if ($@battlecave5 == 2 && $@cave5fighter$ == strcharinfo(0)) + end; + if ($@battlecave5 == 2 && $@cave5fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave5 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -367,7 +412,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -376,7 +422,8 @@ L_Start: L_Summon: set $@cave5_loop, $@cave5_loop + 1; areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath"; - if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) goto L_Summon; + if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) + goto L_Summon; set $@cave5_loop, 0; end; @@ -388,16 +435,20 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave5 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave5 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave5 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave5 < $@CAVE5_WAVES) goto L_Summon; + if ($@wave_cave5 < $@CAVE5_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE5); end; OnMonsterDeath: set $@cave5_kills, $@cave5_kills + 1; - if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3] + $@CAVE5_MONSTERS_QTY[4]) goto L_Done; + if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3] + $@CAVE5_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -411,8 +462,9 @@ L_no_root: // --------------------- Cave 5 Checker ---------------------------- -025-4.gat,100,160,0 script #CheckCaveFight5 45,1,1,{ - if (cavefights & BATTLE_CAVE5 || $@battlecave5 == 1) goto L_Done; +025-4.gat,100,160,0|script|#CheckCaveFight5|45,1,1,{ + if (cavefights & BATTLE_CAVE5 || $@battlecave5 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -423,11 +475,15 @@ L_Done: // -------------------------------- Cave 6 ----------------------------------------- -025-4.gat,162,162,0 script #StartCaveFight6 324,{ - if ($@battlecave6 == 2 && $@cave6fighter$ == strcharinfo(0)) end; - if ($@battlecave6 == 2 && $@cave6fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave6 == 1) goto L_Start; +025-4.gat,162,162,0|script|#StartCaveFight6|324,{ + if ($@battlecave6 == 2 && $@cave6fighter$ == strcharinfo(0)) + end; + if ($@battlecave6 == 2 && $@cave6fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave6 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -438,7 +494,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -447,7 +504,8 @@ L_Start: L_Summon: set $@cave6_loop, $@cave6_loop + 1; areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath"; - if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) goto L_Summon; + if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) + goto L_Summon; set $@cave6_loop, 0; end; @@ -459,16 +517,20 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave6 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave6 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave6 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave6 < $@CAVE6_WAVES) goto L_Summon; + if ($@wave_cave6 < $@CAVE6_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE6); end; OnMonsterDeath: set $@cave6_kills, $@cave6_kills + 1; - if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3] + $@CAVE6_MONSTERS_QTY[4]) goto L_Done; + if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3] + $@CAVE6_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -482,8 +544,9 @@ L_no_root: // --------------------- Cave 6 Checker ---------------------------- -025-4.gat,159,174,0 script #CheckCaveFight6 45,1,1,{ - if (cavefights & BATTLE_CAVE6 || $@battlecave6 == 1) goto L_Done; +025-4.gat,159,174,0|script|#CheckCaveFight6|45,1,1,{ + if (cavefights & BATTLE_CAVE6 || $@battlecave6 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -494,11 +557,15 @@ L_Done: // -------------------------------- Cave 7 ----------------------------------- -025-4.gat,44,202,0 script #StartCaveFight7 324,{ - if ($@battlecave7 == 2 && $@cave7fighter$ == strcharinfo(0)) end; - if ($@battlecave7 == 2 && $@cave7fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave7 == 1) goto L_Start; +025-4.gat,44,202,0|script|#StartCaveFight7|324,{ + if ($@battlecave7 == 2 && $@cave7fighter$ == strcharinfo(0)) + end; + if ($@battlecave7 == 2 && $@cave7fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave7 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -509,7 +576,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -518,7 +586,8 @@ L_Start: L_Summon: set $@cave7_loop, $@cave7_loop + 1; areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath"; - if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) goto L_Summon; + if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) + goto L_Summon; set $@cave7_loop, 0; end; @@ -530,17 +599,22 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave7 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave7 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave7 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave7 < $@CAVE7_WAVES) goto L_Summon; + if ($@wave_cave7 < $@CAVE7_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE7); end; OnMonsterDeath: set $@cave7_kills, $@cave7_kills + 1; - if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3] + $@CAVE7_MONSTERS_QTY[4]) goto L_Done; + if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3] + $@CAVE7_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -554,8 +628,9 @@ L_no_root: // --------------------- Cave 7 Checker ---------------------------- -025-4.gat,42,219,0 script #CheckCaveFight7 45,1,1,{ - if (cavefights & BATTLE_CAVE7 || $@battlecave7 == 1) goto L_Done; +025-4.gat,42,219,0|script|#CheckCaveFight7|45,1,1,{ + if (cavefights & BATTLE_CAVE7 || $@battlecave7 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -566,11 +641,15 @@ L_Done: // --------------------------- Cave 8 ------------------------------- -025-4.gat,105,210,0 script #StartCaveFight8 324,{ - if ($@battlecave8 == 2 && $@cave8fighter$ == strcharinfo(0)) end; - if ($@battlecave8 == 2 && $@cave8fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave8 == 1) goto L_Start; +025-4.gat,105,210,0|script|#StartCaveFight8|324,{ + if ($@battlecave8 == 2 && $@cave8fighter$ == strcharinfo(0)) + end; + if ($@battlecave8 == 2 && $@cave8fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave8 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -581,7 +660,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -590,7 +670,8 @@ L_Start: L_Summon: set $@cave8_loop, $@cave8_loop + 1; areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath"; - if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) goto L_Summon; + if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) + goto L_Summon; set $@cave8_loop, 0; end; @@ -602,17 +683,22 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave8 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave8 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave8 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave8 < $@CAVE8_WAVES) goto L_Summon; + if ($@wave_cave8 < $@CAVE8_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE8); end; OnMonsterDeath: set $@cave8_kills, $@cave8_kills + 1; - if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3] + $@CAVE8_MONSTERS_QTY[4]) goto L_Done; + if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3] + $@CAVE8_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -626,8 +712,9 @@ L_no_root: // --------------------- Cave 8 Checker ---------------------------- -025-4.gat,105,216,0 script #CheckCaveFight8 45,1,1,{ - if (cavefights & BATTLE_CAVE8 || $@battlecave8 == 1) goto L_Done; +025-4.gat,105,216,0|script|#CheckCaveFight8|45,1,1,{ + if (cavefights & BATTLE_CAVE8 || $@battlecave8 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -638,11 +725,15 @@ L_Done: // --------------------------- Cave 9 ------------------------------- -025-4.gat,157,220,0 script #StartCaveFight9 324,{ - if ($@battlecave9 == 2 && $@cave9fighter$ == strcharinfo(0)) end; - if ($@battlecave9 == 2 && $@cave9fighter$ != strcharinfo(0)) goto L_Cheat; - if (Rossy_Quest < 15) goto L_Cheat; - if ($@battlecave9 == 1) goto L_Start; +025-4.gat,157,220,0|script|#StartCaveFight9|324,{ + if ($@battlecave9 == 2 && $@cave9fighter$ == strcharinfo(0)) + end; + if ($@battlecave9 == 2 && $@cave9fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave9 == 1) + goto L_Start; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; @@ -653,7 +744,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -662,7 +754,8 @@ L_Start: L_Summon: set $@cave9_loop, $@cave9_loop + 1; areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath"; - if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) goto L_Summon; + if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) + goto L_Summon; set $@cave9_loop, 0; end; @@ -674,17 +767,22 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; - if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + if ($@wave_cave9 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave9 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave9 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; - if ($@wave_cave9 < $@CAVE9_WAVES) goto L_Summon; + if ($@wave_cave9 < $@CAVE9_WAVES) + goto L_Summon; set cavefights, (cavefights | BATTLE_CAVE9); end; OnMonsterDeath: set $@cave9_kills, $@cave9_kills + 1; - if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3] + $@CAVE9_MONSTERS_QTY[4]) goto L_Done; + if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3] + $@CAVE9_MONSTERS_QTY[4]) + goto L_Done; end; L_Close: @@ -698,8 +796,9 @@ L_no_root: // --------------------- Cave 9 Checker ---------------------------- -025-4.gat,157,226,0 script #CheckCaveFight9 45,1,1,{ - if (cavefights & BATTLE_CAVE9 || $@battlecave9 == 1) goto L_Done; +025-4.gat,157,226,0|script|#CheckCaveFight9|45,1,1,{ + if (cavefights & BATTLE_CAVE9 || $@battlecave9 == 1) + goto L_Done; message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; end; @@ -710,10 +809,13 @@ L_Done: // --------------------- Boss Cave ---------------------------- -025-4.gat,157,30,0 script #StartBossCaveFight 325,{ - if ($@battlecave10 == 2 && $@cave10fighter$ == strcharinfo(0)) end; - if (Rossy_Quest >= 16) end; - if ($@battlecave10 == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Start; +025-4.gat,157,30,0|script|#StartBossCaveFight|325,{ + if ($@battlecave10 == 2 && $@cave10fighter$ == strcharinfo(0)) + end; + if (Rossy_Quest >= 16) + end; + if ($@battlecave10 == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) + goto L_Start; message strcharinfo(0), "You shouldn't be here, you cheater."; percentheal -100, 0; end; @@ -722,7 +824,8 @@ L_Start: menu "Place a root at the center of the energy source.", -, "I am not prepared yet!", L_Close; - if ((countitem("Root")<1)) goto L_no_root; + if ((countitem("Root")<1)) + goto L_no_root; close2; delitem "Root", 1; message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; @@ -731,7 +834,8 @@ L_Start: L_Summon: set $@cave10_loop, $@cave10_loop + 1; areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath"; - if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) goto L_Summon; + if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) + goto L_Summon; set $@cave10_loop, 0; end; @@ -750,12 +854,17 @@ L_Done: // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. - if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end..."; - if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!"; - if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!"; - - if ($@wave_cave10 < $@CAVE10_WAVES) goto L_Summon; + if ($@wave_cave10 == 1) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave10 == 2) + message strcharinfo(0), "I feel I'm getting close to the end..."; + if ($@wave_cave10 == 3) + message strcharinfo(0), "What? This is harder than I imagined!"; + if ($@wave_cave10 == 4) + message strcharinfo(0), "Finally! It seems I have defeated all of them!"; + + if ($@wave_cave10 < $@CAVE10_WAVES) + goto L_Summon; set $@wave_cave10, 5; set @boss, 0; startnpctimer; @@ -775,17 +884,21 @@ L_CleaningNorid: end; OnTimer4000: - if (isloggedin(getcharid(3,$@cave10fighter$))==0) goto L_CleaningNorid; + if (isloggedin(getcharid(3,$@cave10fighter$))==0) + goto L_CleaningNorid; attachrid(getcharid(3,$@cave10fighter$)); set @boss, @boss + 1; - if (@boss == 1) message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave."; - if (@boss == 2) goto L_SummonBoss; + if (@boss == 1) + message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave."; + if (@boss == 2) + goto L_SummonBoss; setnpctimer 0; end; OnMonsterDeath: set $@cave10_kills, $@cave10_kills + 1; - if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3] + $@CAVE10_MONSTERS_QTY[4]) goto L_Done; + if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3] + $@CAVE10_MONSTERS_QTY[4]) + goto L_Done; end; OnBossDeath: @@ -806,11 +919,15 @@ L_no_root: // --------------------- Boss Cave Checker ---------------------------- -025-4.gat,157,48,0 script #CheckCaveFightBoss 45,1,1,{ - if (Rossy_Quest >= 17) goto L_Done; - if (Rossy_Quest == 16) goto L_Julia; - if (Rossy_Quest < 16 && $@battlecave10 == 1) goto L_Out; - if (Rossy_Quest < 16 && $@battlecave10 == 2) goto L_Julia; +025-4.gat,157,48,0|script|#CheckCaveFightBoss|45,1,1,{ + if (Rossy_Quest >= 17) + goto L_Done; + if (Rossy_Quest == 16) + goto L_Julia; + if (Rossy_Quest < 16 && $@battlecave10 == 1) + goto L_Out; + if (Rossy_Quest < 16 && $@battlecave10 == 2) + goto L_Julia; end; L_Julia: @@ -828,8 +945,9 @@ L_Out: // --------------------- Julia Cave Checker Outside ---------------------------- -025-4.gat,157,24,0 script #CheckJuliaCaveOutside 45,1,1,{ - if (Rossy_Quest > 15) goto L_Done; +025-4.gat,157,24,0|script|#CheckJuliaCaveOutside|45,1,1,{ + if (Rossy_Quest > 15) + goto L_Done; message strcharinfo(0), "As you try to walk through, you bump into a strong magical barrier."; percentheal -10, 0; end; @@ -841,10 +959,13 @@ L_Done: // --------------------- Julia Cave Checker Inside ---------------------------- -025-4.gat,93,35,0 script #CheckJuliaCaveInside 45,1,1,{ - if (Rossy_Quest >= 17) goto L_Done; - if (Rossy_Quest == 16) goto L_Save; - if (Rossy_Quest <= 15) goto L_Cheat; +025-4.gat,93,35,0|script|#CheckJuliaCaveInside|45,1,1,{ + if (Rossy_Quest >= 17) + goto L_Done; + if (Rossy_Quest == 16) + goto L_Save; + if (Rossy_Quest <= 15) + goto L_Cheat; end; L_Cheat: -- cgit v1.2.3-60-g2f50