From b2aaa61286c1e3a107df7fcd8d63086b360aa0f6 Mon Sep 17 00:00:00 2001 From: mekolat Date: Thu, 30 Oct 2014 14:11:59 -0400 Subject: add global death handler --- world/map/npc/009-7/core.txt | 10 ++++++++-- world/map/npc/009-7/eventHandler.txt | 26 -------------------------- 2 files changed, 8 insertions(+), 28 deletions(-) (limited to 'world/map/npc/009-7') diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt index a6c0c0f0..3a92a928 100644 --- a/world/map/npc/009-7/core.txt +++ b/world/map/npc/009-7/core.txt @@ -347,6 +347,7 @@ L_Return: function|script|fightclub_death|, // ** called by event handler whenever someone dies { if(@Duel_Fighter != 1) goto L_NoDuel; + if(($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset; if(@killerrid != 0) goto L_Murdered; goto L_Killed; @@ -396,11 +397,16 @@ L_Stranger: // the victim was not murdered by its adversary (wtf) if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel"; callfunc "fightclub_EmergencyWipe"; - end; + return; L_NoDuel: if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel"; - end; + return; + +L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called) + if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel"; + callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure + return; } function|script|fightclub_enter|, // ** called every time a player enters the ring diff --git a/world/map/npc/009-7/eventHandler.txt b/world/map/npc/009-7/eventHandler.txt index 6e560f35..4098e14a 100644 --- a/world/map/npc/009-7/eventHandler.txt +++ b/world/map/npc/009-7/eventHandler.txt @@ -129,30 +129,4 @@ L_Intrusion: cmdothernpc "#FightClub#utils", "Intrusion"; // we can not attach a second timer to this npc so we use another one callfunc "fightclub_Intrusion"; goto L_StartTimer; - -OnPCKilledEvent: // fired with the RID of the victim - set @killer, 0; - if(@Duel_Fighter != 1) end; - if(getmap() != "009-7") end; - set $@duel_loser, getcharid(3); // grab the rid of the victim - set $@duel_winner, @killerrid; // grab the rid of the killer - set @killerrid, 0; // reset killerid - callfunc "fightclub_death"; - end; - -OnPCDieEvent: // fired with the RID of the victim - callfunc "fightclub_GoBack"; // TODO: we need a unified death handler - set @killer, 0; - if(@Duel_Fighter != 1) end; - if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset; - if(getmap() != "009-7") end; - set @killerrid, 0; // since the player was not murdered, the killerrid is 0 - set $@duel_loser, getcharid(3); // grab the rid of the victim - callfunc "fightclub_death"; - end; - -L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called) - if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel"; - callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure - end; } -- cgit v1.2.3-60-g2f50