From 171b21551cd982e60e73561ba6f4f8032cac84b3 Mon Sep 17 00:00:00 2001 From: Vincent Petithory Date: Mon, 17 Dec 2012 13:23:12 +0100 Subject: Revert "Add Illia quest debug npc / sections." for the release. This reverts commit 8c36b55507dda52cb5580bb7ca1cf9ee695ae679. --- world/map/npc/007-1/witch.txt | 103 ------------------------------------------ 1 file changed, 103 deletions(-) (limited to 'world/map/npc/007-1/witch.txt') diff --git a/world/map/npc/007-1/witch.txt b/world/map/npc/007-1/witch.txt index 6d0db675..7dab6424 100644 --- a/world/map/npc/007-1/witch.txt +++ b/world/map/npc/007-1/witch.txt @@ -65,14 +65,6 @@ L_Introduce: goto L_AskTeleportSpellItems; if (@illia_know_witch == 1) goto L_QuickIntroduce; - // FIXME BEGIN debug section - menu - "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto, - "Configure the difficulty penalty.", L_DebugHarvest, - "Configure my Illia_Uniques_Count.", L_DebugUniquesCount, - "Normal dialogs.", -, - "Quit.", L_Exit; - // FIXME END debug section mes "[Valia]"; mes "\"I'm Valia Illia. Is it needed to say I am a witch?\""; next; @@ -121,14 +113,6 @@ L_HideSkills: L_QuickIntroduce: mes "[Valia]"; mes "\"My sister is in great danger, and time is running out.\""; - // FIXME BEGIN debug section - menu - "[Debug] Start the quest automatically using up to three players around you.", L_DebugAuto, - "Configure the difficulty penalty.", L_DebugHarvest, - "Configure my Illia_Uniques_Count.", L_DebugUniquesCount, - "Normal dialogs.", -, - "Quit.", L_Exit; - // FIXME END debug section next; goto L_AskHelp; @@ -666,93 +650,6 @@ OnTimer300000: emotion EMOTE_UPSET; goto L_EndQuest; -// FIXME BEGIN debug section -L_DebugHarvest: - mes "[Debug]"; - mes "This quest is designed for a group of 4 players and is repeatable."; - mes "When the team fails to complete the quest after a certain progress, the difficulty will be increased for the next team."; - mes "The rewards will also be increased. Engaging?"; - mes "Right now, the difficulty penalty is " + $Illia_Luvia_Harvest + "."; - menu - "Change it?", -, - "No.", L_Exit; - input $Illia_Luvia_Harvest; - if ($Illia_Luvia_Harvest < 0) - set $Illia_Luvia_Harvest, 0; - if ($Illia_Luvia_Harvest > 50) - set $Illia_Luvia_Harvest, 50; - next; - mes "The difficulty penalty is now " + $Illia_Luvia_Harvest + "."; - goto L_Exit; - -L_DebugUniquesCount: - mes "[Debug]"; - mes "Right now, your Illia_Uniques_Count is " + Illia_Uniques_Count + "."; - menu - "Change it?", -, - "No.", L_Exit; - input Illia_Uniques_Count; - if (Illia_Uniques_Count < 0) - set Illia_Uniques_Count, 0; - if (Illia_Uniques_Count > 2) - set Illia_Uniques_Count, 2; - next; - mes "Your Illia_Uniques_Count is now " + Illia_Uniques_Count + "."; - goto L_Exit; - -L_DebugAuto: - mes "[Debug]"; - mes "This quest is designed for a group of 4 players. The recommended level is 90+, but " + @illia_min_level + " is the minimum."; - mes "You can start the quest automatically with this debug section, without having to wait the intro of the quest."; - mes "Once warped to the forest, you will have the option to jump to another level of the quest to debug it."; - mes "Enter here how many players will debug this quest (N = [1,4]). Enter 1 if you are alone."; - input $@illia_debug_num_players; - if ($@illia_debug_num_players < 1) - goto L_Cancelled; - if ($@illia_debug_num_players > 4) - goto L_DebugAuto; - mes "The quest will be started with " + $@illia_debug_num_players + " players."; - // temporary block other accesses while warping timer will set this var to 3. - set $@ILLIA_STATUS, 3; - set $@illia_debug_count, 1; - set $@ILLIA_HERO$, strcharinfo(0); - set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$); - areatimer "007-1.gat", 66, 73, 92, 88, 10, "Valia::OnDetect"; - npctalk "Spiralis Major (Debug)!"; - addtimer 1500, "Valia::OnStartDebug"; - // Start the timer to trigger the OnTimer50000 check. - setnpctimer 40000; - startnpctimer; - close; - -L_Cancelled: - mes "[Debug]"; - mes "Debug session cancelled."; - close; - -OnDetect: - if (strcharinfo(0) == $@ILLIA_HERO$) end; - set $@illia_debug_count, $@illia_debug_count + 1; - if ($@illia_debug_count > $@illia_debug_num_players) end; - if ($@illia_debug_count == 2) set $@ILLIA_HELPER1$, strcharinfo(0); - if ($@illia_debug_count == 3) set $@ILLIA_HELPER2$, strcharinfo(0); - if ($@illia_debug_count == 4) set $@ILLIA_HELPER3$, strcharinfo(0); - end; - -OnStartDebug: - goto L_DebugStart; - -L_DebugStart: - // Trigger 4 areatimers to show the teleport spell - // This is better looking than an areawarp - mapannounce "007-1.gat", "Debugging Illia Quest with " + $@ILLIA_HERO$ + " (Hero), " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ".",0; - areatimer "007-1.gat", 66, 73, 92, 88, 1000, "Valia::OnWarpHero"; - areatimer "007-1.gat", 66, 73, 92, 88, 1500, "Valia::OnWarpHelper1"; - areatimer "007-1.gat", 66, 73, 92, 88, 2000, "Valia::OnWarpHelper2"; - areatimer "007-1.gat", 66, 73, 92, 88, 2500, "Valia::OnWarpHelper3"; - misceffect FX_BLUE_MAGIC_CAST; - end; -// FIXME END debug section } 007-1.gat,128,100,0|script|#IlliaDaemon|127,{ -- cgit v1.2.3-60-g2f50