From 9bf115afded2f22a06c99e22a1f864b5c97d83ed Mon Sep 17 00:00:00 2001 From: Vreality Date: Mon, 5 May 2014 06:49:13 -0500 Subject: Dialogue changes to NPCs Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – "). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- world/map/npc/001-2/omar.txt | 46 ++++++++++++++++++++++---------------------- 1 file changed, 23 insertions(+), 23 deletions(-) (limited to 'world/map/npc/001-2/omar.txt') diff --git a/world/map/npc/001-2/omar.txt b/world/map/npc/001-2/omar.txt index 22e0b87d..de442ab6 100644 --- a/world/map/npc/001-2/omar.txt +++ b/world/map/npc/001-2/omar.txt @@ -51,7 +51,7 @@ L_kadiya_sick: mes "[Omar]"; mes "\"Kadiya has caught Ponderpox, I fear.\""; mes "He sighs."; - mes "\"She's has been feverish for many days now. I wish there were something I could do.\""; + mes "\"She's has been feverish for many days now. I wish there were something I could do.\""; next; menu "Have you asked Elanore the healer?", L_sick_elanore, @@ -61,7 +61,7 @@ L_kadiya_sick: L_Next: mes "[Omar]"; - mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\""; + mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\""; mes "He smiles, but you see doubt in his eyes."; goto L_Close; @@ -69,12 +69,12 @@ L_sick_elanore: mes "[Omar]"; mes "\"Elanore?\""; mes "He frowns."; - mes "\"She knows nothing. I see no point in talking to her.\""; + mes "\"She knows nothing. I see no point in talking to her.\""; goto L_Close; L_sick_hospital: mes "[Omar]"; - mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\""; + mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\""; goto L_Close; L_sick_self: @@ -84,24 +84,24 @@ L_sick_self: L_didnt_drink: mes "[Omar]"; - mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\""; - mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\""; + mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\""; + mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\""; next; mes "[Omar]"; - mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\""; + mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\""; next; mes "[Omar]"; set @Q_status, (@Q_STATUS_WANTS_CHOCOCAKE + rand(2)); callsub S_update_var; if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE) - mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\""; + mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\""; if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE) mes "\"If only this were a chocolate cake and not a potion... she really loves chocolate cakes.\""; goto L_Close; L_make_food: mes "[Omar]"; - mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\""; + mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\""; if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE) mes "\"Alas, it is not an orange cupcake.\""; if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE) @@ -111,12 +111,12 @@ L_make_food: L_cured: if (@Q_status == @Q_STATUS_COMPLETED) goto L_cured_choice; mes "[Omar]"; - mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\""; + mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\""; goto L_Close; L_cured_choice: mes "[Omar]"; - mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\""; + mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\""; next; menu "Oh, it was nothing.", L_cured_nothing, @@ -135,7 +135,7 @@ L_Next1: L_cured_nothing: mes "[Omar]"; - mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\""; + mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\""; mes "He hands you a bag of money containing 10,000 GP and two pearls."; mes "\"And feel free to drop by again whenever you would like!\""; set @Q_status, @Q_STATUS_COMPLETED_NOELANORE; @@ -153,7 +153,7 @@ L_cured_elanore: next; mes "[Omar]"; mes "Omar shakes his head."; - mes "\"I will have to think about this. Please leave me alone.\""; + mes "\"I will have to think about this. Please leave me alone.\""; next; set @Q_status, @Q_STATUS_COMPLETED_ELANORE; callsub S_update_var; @@ -190,8 +190,8 @@ S_update_var: set @Q_status, @Q_kadiya_status; if (@Q_status >= @Q_STATUS_COMPLETED) goto L_cured; - mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching."; - mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever."; + mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching."; + mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever."; next; mes "[Kadiya]"; mes "\"Hello,\" she says in a tiny voice."; @@ -261,7 +261,7 @@ L_name: L_no_candy: mes "[Kadiya]"; mes "She hesitates for a moment."; - mes "\"No, thank you. I don't think I should.\""; + mes "\"No, thank you. I don't think I should.\""; goto L_Close; L_potion: @@ -292,26 +292,26 @@ L_do_cure: mes "[Kadiya]"; mes "Kadiya's eyes widen."; mes "\"Oh! Daddy, is it okay if I eat this?\""; - mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\""; + mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\""; next; mes "[Kadiya]"; mes "Kadiya devours your gift in just a handful of bites."; next; mes "[Kadiya]"; - mes "She smiles. \"Thank you! I feel better already!\"."; + mes "She smiles. \"Thank you! I feel better already!\"."; next; mes "[Kadiya]"; - mes "She looks much healthier, too. Omar walks over and touches her forehead."; - mes "\"Now that is funny-- your fever has gone down quite a bit!\""; - mes "He smiles at you. \"Thank you for your help!\""; + mes "She looks much healthier, too. Omar walks over and touches her forehead."; + mes "\"Now that is funny – your fever has gone down quite a bit!\""; + mes "He smiles at you. \"Thank you for your help!\""; next; mes "[Kadiya]"; - mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\""; + mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\""; goto L_Close; L_cured: mes "[Kadiya]"; - mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared."; + mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared."; goto L_Close; L_Close: -- cgit v1.2.3-60-g2f50