From 69ee8feaf7be74f004ca4bac005e2b29c5c31ad1 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Fri, 30 Aug 2013 09:21:50 -0700 Subject: Expand tabs in magic.conf.template --- world/map/conf/magic.conf.template | 130 ++++++++++++++++++------------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'world/map/conf/magic.conf.template') diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template index eb78a591..5b90df24 100644 --- a/world/map/conf/magic.conf.template +++ b/world/map/conf/magic.conf.template @@ -3,48 +3,48 @@ obscure_chance = 95 min_casttime = 200 # Schools of magic -CONST MAGIC = 340 -CONST LIFE = 341 -CONST WAR = 342 -CONST TRANSMUTE = 343 -CONST NATURE = 344 -CONST ASTRAL = 345 +CONST MAGIC = 340 +CONST LIFE = 341 +CONST WAR = 342 +CONST TRANSMUTE = 343 +CONST NATURE = 344 +CONST ASTRAL = 345 # Elements -CONST ELT_NEUTRAL = 0 -CONST ELT_WATER = 1 -CONST ELT_EARTH = 2 -CONST ELT_FIRE = 3 -CONST ELT_WIND = 4 -CONST ELT_POISON = 5 -CONST ELT_SHADOW = 6 -CONST ELT_HOLY = 7 -CONST ELT_GHOST = 8 -CONST ELT_UNDEAD = 9 +CONST ELT_NEUTRAL = 0 +CONST ELT_WATER = 1 +CONST ELT_EARTH = 2 +CONST ELT_FIRE = 3 +CONST ELT_WIND = 4 +CONST ELT_POISON = 5 +CONST ELT_SHADOW = 6 +CONST ELT_HOLY = 7 +CONST ELT_GHOST = 8 +CONST ELT_UNDEAD = 9 # Status effects -CONST SC_POISON = 132 -CONST SC_SHEARED = 194 # This is the same as SC_HIDE, since mobs can't hide and shearing is only used for mobs. Feel free to fix! -CONST SC_HIDE = 194 -CONST SC_HALT_REGENERATE = 195 -CONST SC_FLYING_BACKPACK = 196 -CONST SC_MBARRIER = 197 -CONST SC_HASTE = 198 -CONST SC_PHYS_SHIELD = 199 +CONST SC_POISON = 132 +CONST SC_SHEARED = 194 # This is the same as SC_HIDE, since mobs can't hide and shearing is only used for mobs. Feel free to fix! +CONST SC_HIDE = 194 +CONST SC_HALT_REGENERATE = 195 +CONST SC_FLYING_BACKPACK = 196 +CONST SC_MBARRIER = 197 +CONST SC_HASTE = 198 +CONST SC_PHYS_SHIELD = 199 -CONST SO_GMINVISIBLE = 4096 +CONST SO_GMINVISIBLE = 4096 # Special effects -CONST SFX_DEFAULT = 10 -CONST SFX_SUMMON_START = 21 -CONST SFX_SUMMON_FIRE = 22 -CONST SFX_TELEPORT = 24 -CONST SFX_RAIN = 25 -CONST SFX_HIT = 25 -CONST SFX_ARROW_HAIL = 27 -CONST SFX_BARRIER = 10 -CONST SFX_UNBARRIER = 10 -CONST SFX_HEAL = 3 +CONST SFX_DEFAULT = 10 +CONST SFX_SUMMON_START = 21 +CONST SFX_SUMMON_FIRE = 22 +CONST SFX_TELEPORT = 24 +CONST SFX_RAIN = 25 +CONST SFX_HIT = 25 +CONST SFX_ARROW_HAIL = 27 +CONST SFX_BARRIER = 10 +CONST SFX_UNBARRIER = 10 +CONST SFX_HEAL = 3 CONST MAX_RAIN_SPELL_RADIUS = 15 @@ -63,8 +63,8 @@ CONST SCRIPT_HEALSPELL_MASK = 0xff CONST SCRIPT_HEALSPELL_SHIFT = 24 CONST DEBUG = 0 -CONST ATTACK_ICON_GENERIC = 2000 -CONST ATTACK_ICON_SHEARING = 2001 +CONST ATTACK_ICON_GENERIC = 2000 +CONST ATTACK_ICON_SHEARING = 2001 # Default sfx on caster PROCEDURE default_effect() = @@ -210,10 +210,10 @@ PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = count, lifetime); PROCEDURE abort_on_area_shield(pos) = - IF (is_exterior(pos) = 1 && (map_nr(pos) = 1 # Tulimshar + IF (is_exterior(pos) = 1 && (map_nr(pos) = 1 # Tulimshar ||map_nr(pos) = 9 # Hurnscald ||map_nr(pos) = 20)) # Nivalis - THEN (message(caster, "A powerful magic drains your spell just as it is beginning to take shape!"); + THEN (message(caster, "A powerful magic drains your spell just as it is beginning to take shape!"); ABORT;) @@ -381,7 +381,7 @@ SPELL aggravate : "#N00" = CALL default_effect(); FOREACH MOB target IN rbox(location(caster), 2 + spellpower / 50) DO IF line_of_sight(location(caster), location(target)) - THEN (CALL sfx_generic(target); + THEN (CALL sfx_generic(target); aggravate(target, 0, caster);) SPELL grow-mauve : "#N01" = @@ -570,7 +570,7 @@ SPELL lay-on-hands (target : STRING) : "#L10" = && not (is_equipped(pc(target), "MagicGMTopHat")) )) => EFFECT CALL adjust_spellpower(school); - IF (not (target)) THEN ABORT; + IF (not (target)) THEN ABORT; IF failed(pc(target)) THEN (IF ((target = "mouboo" || target = "Mouboo") && (rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))) @@ -666,7 +666,7 @@ LOCAL SPELL arrow-hail : "#W11" = sfx(location, SFX_ARROW_HAIL, 0); done = 0; FOREACH TARGET target IN rbox(location, 0) DO ( - injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); + injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); done = 1; BREAK; ) @@ -816,15 +816,15 @@ SPELL shear : "#N14" = IF running_status_update(target, SC_SHEARED) THEN ABORT; status_change(target, SC_SHEARED, 0, 0, 0, 0, 600000); # 10 minutes - CALL shear-drop("Fluffy", "Fluffy", "WhiteFur", 300); - CALL shear-drop("EasterFluffy", "Easter Fluffy", "WhiteFur", 300); - CALL shear-drop("SpikyMushroom", "Spiky Mushroom", "HardSpike", 250); - CALL shear-drop("Mouboo", "Mouboo", "CottonCloth", 175); - CALL shear-drop("Cobalt", "CobaltPlant", "CobaltHerb", 700); - CALL shear-drop("Alizarin", "AlizarinPlant", "AlizarinHerb", 700); - CALL shear-drop("Gamboge", "GambogePlant", "GambogeHerb", 700); - CALL shear-drop("Mauve", "MauvePlant", "MauveHerb", 700); - CALL shear-drop("SilkWorm", "Silkworm", "SilkCocoon", 300); + CALL shear-drop("Fluffy", "Fluffy", "WhiteFur", 300); + CALL shear-drop("EasterFluffy", "Easter Fluffy", "WhiteFur", 300); + CALL shear-drop("SpikyMushroom", "Spiky Mushroom", "HardSpike", 250); + CALL shear-drop("Mouboo", "Mouboo", "CottonCloth", 175); + CALL shear-drop("Cobalt", "CobaltPlant", "CobaltHerb", 700); + CALL shear-drop("Alizarin", "AlizarinPlant", "AlizarinHerb", 700); + CALL shear-drop("Gamboge", "GambogePlant", "GambogeHerb", 700); + CALL shear-drop("Mauve", "MauvePlant", "MauveHerb", 700); + CALL shear-drop("SilkWorm", "Silkworm", "SilkCocoon", 300); IF ((name = "Fluffy" || name = "Mouboo") && random(2)) THEN { set @value, 1; callfunc "QuestSagathaHappy"; }; ) @@ -1037,7 +1037,7 @@ SPELL summon-partner : "#A23" = REQUIRE skill(caster, school) > level, REQUIRE is_married(caster), REQUIRE is_equipped(caster, "WeddingRing")) - => EFFECT CALL adjust_spellpower(school); + => EFFECT CALL adjust_spellpower(school); CALL default_effect(); IF (failed (partner (caster))) THEN message (caster, "You call out for your partner, but there is no response."); @@ -1068,7 +1068,7 @@ SPELL shroud : "#N40" = IN (MANA 40, CASTTIME 400, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) - => EFFECT CALL default_effect(); + => EFFECT CALL default_effect(); shroud(caster, 0x04); SPELL teleport (destination : STRING) : "#A40" = @@ -1079,7 +1079,7 @@ SPELL teleport (destination : STRING) : "#A40" = # CATALYST ["TeleportCrystal"], REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) - => EFFECT CALL default_effect(); + => EFFECT CALL default_effect(); WAIT 1000 + (200000 / (spellpower + 10)); sfx(location(caster), SFX_TELEPORT, 200); warp(caster, random_location(anchor(destination))); @@ -1164,32 +1164,32 @@ PROCEDURE debug_mod(name, delta) = ELSE message(caster, "Unknown"); SPELL debug-up1 (name : STRING) : "debug+1" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 1); SPELL debug-down1 (name : STRING) : "debug-1" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 1); SPELL debug-up16 (name : STRING) : "debug+16" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 16); SPELL debug-down16 (name : STRING) : "debug-16" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 16); SPELL debug-up256 (name : STRING) : "debug+256" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 256); SPELL debug-down256 (name : STRING) : "debug-256" = - REQUIRE DEBUG + REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 256); SPELL debug-reset : "debug-reset" = REQUIRE DEBUG - => EFFECT set_script_variable(caster, "QUEST_MAGIC", 0); + => EFFECT set_script_variable(caster, "QUEST_MAGIC", 0); set_script_variable(caster, "QUEST_MAGIC2", 0); set_script_variable(caster, "MAGIC_FLAGS", 0); set_script_variable(caster, "MAGIC_EXP", 0); @@ -1294,7 +1294,7 @@ NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = LOCAL SPELL mouboo-groan : "#g" = (MANA 1, REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT FOREACH PC p IN rbox(location(caster), 200) DO + EFFECT FOREACH PC p IN rbox(location(caster), 200) DO distance = rdistance(location(caster), location(p)); IF (distance < 15) THEN message(p, "The moubootaur's groaning rings in your ears!"); @@ -1306,9 +1306,9 @@ LOCAL SPELL mouboo-groan : "#g" = LOCAL SPELL mouboo-smell : "#s" = (MANA 1, REQUIRE name_of(caster) = "MOUBOOTAUR") => - EFFECT WAIT 30000; + EFFECT WAIT 30000; FOREACH PC p IN rbox(location(caster), 30) DO - message(p, "You notice a strange smell all around you."); + message(p, "You notice a strange smell all around you."); CONST E10_FLAG_USED_FREE_WARP_SHIFT = 17 @@ -1481,7 +1481,7 @@ NONMAGIC SILENT SPELL world-shift : "#S00" = (map_nr(location(caster)) != 5698) # Do not allow if player is in botcheck area ) => ((REQUIRE rdistance(location(caster), @("028-1.gat", 69, 70)) < 5) => - EFFECT sfx(location(caster), SFX_TELEPORT, 200); + EFFECT sfx(location(caster), SFX_TELEPORT, 200); WAIT 8000; { savepoint "009-1", 52, 39; }; warp(caster, @("009-1.gat", 55, 37)); -- cgit v1.2.3-60-g2f50