From d7fd267447ece85cb053b0af6ef3542b96b0372f Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Mon, 29 Aug 2011 20:46:50 -0700 Subject: add pink hair color and rewrite the script --- world/map/conf/battle_athena.conf | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'world/map/conf/battle_athena.conf') diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf index 574938d6..a4207f2c 100644 --- a/world/map/conf/battle_athena.conf +++ b/world/map/conf/battle_athena.conf @@ -1,4 +1,3 @@ - //-------------------------------------------------------------- //eAthena Battle Configuration File // Made in to plainer english by Ancyker @@ -74,7 +73,7 @@ attribute_recover: yes // If an item is droped, does it go stright into the users inventory? (Note 1) item_auto_get: no -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 120000 // How long before the first person who did the most damage to a monster can get the item? (in milliseconds) @@ -98,7 +97,7 @@ mvp_item_first_get_time: 10000 // So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items mvp_item_second_get_time: 10000 -// How long before the third person who did the third most/least damage to a MVP can get the item +// How long before the third person who did the third most/least damage to a MVP can get the item //(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time) //So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items mvp_item_third_get_time: 2000 @@ -425,7 +424,7 @@ vit_penaly_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penaly_count vit_penaly_num: 5 -// When the player attacks an object, the calculation method of DEF. +// When the player attacks an object, the calculation method of DEF. // With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). player_defense_type: 0 @@ -453,7 +452,7 @@ player_skill_nofootset: yes monster_skill_nofootset: yes // When a player is cloaking, Whether the wall is checked or not. (Note 1) -// Note: Gravity announced that they were changing cloaking so it would +// Note: Gravity announced that they were changing cloaking so it would // not need a wall, but this was never implemented. I set to no, for fun. player_cloak_check_type: no @@ -558,7 +557,7 @@ gtb_pvp_only: no // How to count the number of the enemies who do an agi penalty... // 1 or less: It is a count altogether. // 2: Full evasion exclusion -// 3: Full evasion and evasion exclusion +// 3: Full evasion and evasion exclusion // 4 or more: Except all. agi_penaly_count_lv: 2 @@ -600,7 +599,7 @@ invite_request_check: yes // リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数 // translation (babelfish): -// SI of ???????? -l +// SI of ???????? -l // 0: - {Mackerel SI -l, trap 1 // 1:Athena SI -l, the quantity which used the item which was used skill_removetrap_type: 0 @@ -611,7 +610,7 @@ disp_experience: no // Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1) alchemist_summon_reward: no -// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go +// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go // any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels. // @lvup command will not go higher than this value, and therefor will not loop back around 0. maximum_level: 255 @@ -625,7 +624,7 @@ drops_by_luk: 0 monsters_ignore_gm: no // Turn equipment breaking on. (Note 1) -// Turning this one will allow equipment to break in battles, +// Turning this one will allow equipment to break in battles, // as well as some skills that have chance to break equipmen. equipment_breaking: no @@ -635,7 +634,7 @@ equipment_breaking: no equipment_break_rate: 100 // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. pk_mode: no @@ -700,10 +699,11 @@ mail_system: no // valid range of dye's and styles on the client min_hair_style: 0 -max_hair_style: 20 +max_hair_style: 19 min_hair_color: 0 -max_hair_color: 9 -min_cloth_color: 0 +max_hair_color: 11 +// Not for tA-style dyed clothes +min_cloth_color: 0 max_cloth_color: 4 // Visible area size (how many squares away from a player can they see) @@ -728,7 +728,7 @@ chat_spam_ban: 1 chat_maxline: 512 // Packet flood protection -// If more than packet_spam_flood over-limits packets are recieved in +// If more than packet_spam_flood over-limits packets are recieved in // packet_spam_threshold seconds, we will kick the user if packet_spam_kick // is not set to 0. Limits on individual packets are defined in src/map/clif.c packet_spam_flood: 30 -- cgit v1.2.3-60-g2f50