From 4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Mon, 9 Sep 2013 17:51:47 -0700 Subject: Update config for new code This config will only work with tmwa v13.9.12 or higher. If you need an old version, please stay on the 'unsupported' branch. --- world/map/conf/battle_athena.conf | 436 ++------------------------------------ 1 file changed, 12 insertions(+), 424 deletions(-) (limited to 'world/map/conf/battle_athena.conf') diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf index 593fe227..0e4906a3 100644 --- a/world/map/conf/battle_athena.conf +++ b/world/map/conf/battle_athena.conf @@ -1,13 +1,4 @@ -//-------------------------------------------------------------- -//eAthena Battle Configuration File -// Made in to plainer english by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -// Other Information: -// 1000 miliseconds is 1 second. -//-------------------------------------------------------------- +// eAthena Battle Configuration File // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) warp_point_debug: no @@ -39,15 +30,6 @@ castrate_dex_scale: 150 // Is 'Skills add a delay before you can attack' enabled? (Note 1) skill_delay_attack_enable: no -// Whether or not cards and attributes in the left hand are enabled (Note 1) -left_cardfix_to_right: yes - -// Increase player's attack range (in cells) -player_skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - // Increase Monsters attack range monster_skill_add_range: 0 @@ -55,24 +37,15 @@ monster_skill_add_range: 0 // (Setting to no will be like always endure) player_damage_delay: no -// Damaged delay rate (Note 2) -player_damage_delay_rate: 100 - -// Is a player's defense NOT dependant on an enemies attack? (Note 1) -defunit_not_enemy: yes - -// Are summoned monsters level greater then your base level? (I think this is for dead branches) (Note 1) -random_monster_checklv: yes - // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) atcommand_spawn_quantity_limit: 100 -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -attribute_recover: yes - // If an item is droped, does it go stright into the users inventory? (Note 1) item_auto_get: no +// How far away does drop protection apply? +drop_pickup_safety_zone: 20 + // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 120000 @@ -89,61 +62,12 @@ item_second_get_time: 10000 // So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items item_third_get_time: 5000 -// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds) -mvp_item_first_get_time: 10000 - -// How long before the second person who did the second most damage to a MVP can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time) -// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -mvp_item_second_get_time: 10000 - -// How long before the third person who did the third most/least damage to a MVP can get the item -//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time) -//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is droped. -item_rate_equip: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are droped -item_rate_card: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// Can the monster's drop rate become 0? (Note 1) -drop_rate0item: no - // Rate at which exp. is given. (Note 2) base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 -// PVP exp. Do players get exp during pvp -pvp_exp: yes - // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. @@ -156,9 +80,6 @@ death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 -// When a player dies, how much zeny should we penalize them with? -zeny_penalty: 0 - // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 @@ -167,15 +88,6 @@ restart_hp_rate: 0 // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 -// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) -mvp_hp_rate: 100 - -// [MVP] Item drop rate, that is, the overall drop rate for items droped by an MVP. (Note 2) -mvp_item_rate: 100 - -// [MVP] Exp. rate. (Note 2) -mvp_exp_rate: 100 - // The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) monster_hp_rate: 100 @@ -187,145 +99,32 @@ monster_max_aspd: 199 // set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. atcommand_gm_only: no -// [GM] Can use all skills? (No or mimimum GM level) -gm_all_skill: no - -// [GM] Can use all abracadabra skills? (No minimum GM level) -gm_all_skill_add_abra: no - // [GM] Can equip anything? (No or minimum GM level, can cause client errors.) gm_all_equipment: no -// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level) -gm_skill_unconditional: no - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1) -player_skillup_limit: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion succsss rate. (Note 2) -potion_produce_rate: 100 +// Should GMs be given a hashed IP instead of the real one? +mask_ip_gms: 1 // Allow monsters to be aggresive and attack first? (Note 1) monster_active_enable: yes -// Monster damage delay rate (Note 1) -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - // Enable monster skills? (Note 1) mob_skill_use: yes // Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) mob_count_rate: 100 -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: yes - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_reset: no - // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes -// Item to require when making a guild. Setting this to -// 0 will disable the check. Using item 1337 for now -// to disable creation (as it's unallocated) -guild_emperium_check: 1337 - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 - unlimited) -guild_max_castles: 0 - // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regaurdless of this setting. (I think) player_invincible_time: 5000 -// [PET] Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// [PET] Can you name a pet more then once? (Note 1) -pet_rename: no - -// [PET] The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// [PET] The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// [PET] If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// [PET] Does Pet's Attack Damage Based On Str (Note 1) -pet_str: yes - -// [PET] Whether or not the pet's will use skills. (Note 1) -pet_status_support: yes - -// [PET] Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// [PET] Will all pets attack? (Note 1) -// Do NOT use this with pet skills! -pet_attack_support: no - -// [PET] When the master receives damage from the monster, whether or not the pet attacks back. -pet_damage_support: no - -// [PET] Rate at which a pet will support it's owner in battle. (Note 2) -pet_support_rate: 100 - -// [PET] Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// [PET] The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - // Will there be a minimum skill dmg even if there is a miss? skill_min_damage: no -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style -finger_offensive_type: 0 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.) -// The way it is calculated is (money recieved * skill lv) * shop_exp / 100. -shop_exp: 0 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Item check? (Note 1) -// When logged in or moving in map if the item the player is holding isn't correct there will be a check. -item_check: no - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: yes - // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 @@ -338,8 +137,8 @@ natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 -// Override item names from GRF file? (Note 1) -item_name_override_grffile: yes +// Multiplier for healing from items. +itemheal_regeneration_factor: 1 // Are arrows are consumed when used on a bow? (Note 1) arrow_decrement: yes @@ -366,24 +165,6 @@ max_parameter: 99 // Max weight carts can hold. max_cart_weight: 8000 -// Display player skill errors in console? (for debug only) (default: off) (Note 1) -player_skill_log: off - -// Display monster skill errors in console? (for debug only) (default: off) (Note 1) -monster_skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display save log? (for debug only) (default: off) (Note 1) -save_log: off - -// Display errors? (for debug only) (default: off) (Note 1) -error_log: off - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - // Save Clothes color. (This will degrade performance [in txt?]) (Note 1) save_clothcolor: yes @@ -393,13 +174,6 @@ save_clothcolor: yes // 2 = both undead_detect_type: 2 -// Operational mode of automatic counter. -// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical -// Players -player_auto_counter_type: 0 -// Monsters -monster_auto_counter_type: 0 - // Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player // 0 = no penalty is applied // 1 = agi_penaly_num is reduced from FLEE as a % @@ -424,59 +198,8 @@ vit_penaly_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penaly_count vit_penaly_num: 5 -// When the player attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -player_defense_type: 0 - -// When the monster attacks an object, the calculation method of DEF. -// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). -monster_defense_type: 0 - -// When the pet attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -pet_defense_type: 0 - -//MDEFTame as above....(MDEF*value) -magic_defense_type: 0 - -// Whether or not, ground skills of the players' will stack. (Note 1) -player_skill_reiteration: no - -//Whether or not, ground skills of the monsters' will pile up. (Note 1) -monster_skill_reiteration: no - -//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1) -player_skill_nofootset: yes - -//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1) -monster_skill_nofootset: yes - -// When a player is cloaking, Whether the wall is checked or not. (Note 1) -// Note: Gravity announced that they were changing cloaking so it would -// not need a wall, but this was never implemented. I set to no, for fun. -player_cloak_check_type: no - -// When a monster is cloaking, Whether the wall is checked or not. (Note 1) -monster_cloak_check_type: no - -// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_short_attack_damage_rate: 100 - -// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 100 - -// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 100 - -// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 100 - -// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner -// and Removal of Monsters/Players from Castle. (in milliseconds) -gvg_eliminate_time: 7000 - -// Whether or not skill is used vis-a-vis the user at the time of MOB skill motion of condition skillused. (Note 1) -// Not sure what this means, something about monsters changing target? +// When a defensive skill is used, is the mob's target temporarily +// set to the attacking player first, and restored afterwards? mob_changetarget_byskill: no // Player's Direction Changed When Attacking? (Note 1) @@ -485,33 +208,6 @@ player_attack_direction_change: yes // Monsters's Direction Changed When Attacking? (Note 1) monster_attack_direction_change: yes -// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1) -player_undead_nofreeze: no - -// Will Player Skills Stay Within Land Limit or not? (Note 1) -player_land_skill_limit: yes - -// Will Monster Skills Stay Within Land Limit or not? (Note 1) -monster_land_skill_limit: yes - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penaly: yes - -// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) -monster_class_change_full_recover: no - -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: yes - -// Does created holy water have the maker's name on it? (Note 1) -holywater_name_input: yes - // Stop logout for 10 seconds after a hit? (Note 1) prevent_logout: yes @@ -527,33 +223,9 @@ mob_warpportal: no // Is a monster summoned via dead branch aggresive? (Note 1) dead_branch_active: yes -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 10000000 - // If someone loots, show name in party? (Note 1) show_steal_in_same_party: no -// Allow upper class (Advanced 2nd Class)? (Note 1) -// Just leave this at yes -enable_upper_class: yes - -// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) -pet_attack_attr_none: no - -// Is a usual attack of a player delivered withOUT an attribute? (Note 1) -pc_attack_attr_none: no - -// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) -mob_attack_attr_none: no - -// mob attacks againsts players wearing ghostring armor do full damage -mob_ghostring_fix: no - -// Does the Golden Thief Bug card only work during pvp? -// no or 0 - gtb works all the time -// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) -gtb_pvp_only: no - // How to count the number of the enemies who do an agi penalty... // 1 or less: It is a count altogether. // 2: Full evasion exclusion @@ -568,42 +240,13 @@ agi_penaly_count_lv: 2 // Four or more: Except all. vit_penaly_count_lv: 3 -// Grandcross Settings (Dont mess with these) -// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no) -gx_allhit: no -// The effect of the arms card of a damage %UP system is set also to GX at -L effect. (default no) -gx_cardfix: no -// The attribute affinity of GX is calculated doubly. (Default yes) -gx_dupele: yes -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - // Is the character of a GM account set as the object of a display by @ command etc. or not? hide_GM_session: no -// ユニット移動処-摯-@。0で-{鯖仕-l(回線負荷→重、鯖処-掾ィ軽)、1でAthena仕-l(回線負荷→軽、鯖処-掾ィ重) -// translation (babelfish): -// Unit portable place - ? @. -// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly), -// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy) -unit_movement_type: 0 - // Are other requests accepted during [various things[party,guild]] a request or not? // It does not accept by no accepted by yes. invite_request_check: yes -// リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数 -// translation (babelfish): -// SI of ???????? -l -// 0: - {Mackerel SI -l, trap 1 -// 1:Athena SI -l, the quantity which used the item which was used -skill_removetrap_type: 0 - // Will display experience gained from killing a monster. (Note 1) disp_experience: no @@ -623,16 +266,6 @@ drops_by_luk: 0 // Do all monsters ignore GMs unless attacked? (Note 1) monsters_ignore_gm: no -// Turn equipment breaking on. (Note 1) -// Turning this one will allow equipment to break in battles, -// as well as some skills that have chance to break equipmen. -equipment_breaking: no - -// Overall rate of which equipment can break. (Note 2) [100 = .01% chance to break equipment before penalties.] -// Critical attacks will double chance to break equipment, and other skills (such as Power Thrust) will increase weapon breaking chance as well. -// This does not effect Sage weapon enchantment failure chance. -equipment_break_rate: 100 - // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. @@ -642,33 +275,6 @@ pk_mode: no // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7,200,000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute). -day_duration: 0 - -// Define duration in msec of the night (default: 1,800,000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute). -night_duration: 0 - -// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) -// Will not display guardian or emperium hp. -// -// Still under testing (works but doesn't update) -show_mob_hp: no - -// Ban people that try to use an other name of its name (spoof name). -// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 -// to disable the ban, set 0 -ban_spoof_namer: 5 - // Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. // Values are from 0 to 100. // 100: disable information @@ -681,30 +287,12 @@ hack_info_GM_level: 60 // default: 20 (first level after normal player or super'normal' player) any_warp_GM_min_level: 20 -// Set here which client version do you accept. Add all values of clients: -// 1: Clients before 2004-07-06 (old clients) -// 2: 2004-07-06 kRO client -// 4: 2004-07-13 kRO client -// 8: 2004-07-26 kRO client -// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client -// 32: 2004-09-06aSakray client -// default value: 63 (all clients) -packet_ver_flag: 63 - -// Allow GMs to mute players or not? -muting_players: no - -// Mail system - Only function in sql version -mail_system: no - // valid range of dye's and styles on the client +// Note: this is also hard-coded in the char-server min_hair_style: 0 max_hair_style: 19 min_hair_color: 0 max_hair_color: 11 -// Not for tA-style dyed clothes -min_cloth_color: 0 -max_cloth_color: 4 // Visible area size (how many squares away from a player can they see) area_size: 14 @@ -738,7 +326,7 @@ packet_spam_kick: 1 // -1: classic // 0: all PCs on same tile // 1 or more: all PCs within radius, if also within range -mob_splash_radius: 1 +mob_splash_radius: -1 // local settings for this server in this file import: conf/battle_local.conf -- cgit v1.2.3-60-g2f50