From ac9dcf7724e860e41704837b903d2263bf476256 Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Fri, 28 Jan 2011 19:32:07 +0100 Subject: gy inn: adding lover and golbanez --- npc/027-2_Caretakers_House/testnpcs.txt | 107 +++++++++++++++++++++++++------- 1 file changed, 86 insertions(+), 21 deletions(-) (limited to 'npc/027-2_Caretakers_House/testnpcs.txt') diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 684bc87f..64aea571 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -1,7 +1,7 @@ // Temporary placing of all non shop npcs // A proper break down of files will need to be done later -// drunk lover: quest, +// drunk lover: quest, // werewolf: gambling, // chef's helper: simple dialog, // horn mage: golbenez, @@ -22,26 +22,99 @@ } 027-2.gat,118,23,0 script Werewolf 305,{ + end; +} + +027-2.gat,110,30,0 script Debug 305,{ + set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT; + + set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT); + + set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK; + set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT; + + set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT); + + set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT; + + set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT); + + set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK; + set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT; + + set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT); + + set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK; + set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT; + + set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT); + mes "debug for the lovetriangle quest"; + mes "there seems to be a bug in the debug somewhere - choose reset all, if the other stuff don't work."; menu - "reset reid", -, + "reset all",-, + "reset reid " + @woman,L_Reid, + "reset lover " + @Lover,L_Lover, + "reset child " + @Child,L_Child, + "reset husband " + @Husband,L_Husband, + "reset golbanez " + @Golb,L_Golb, "leave", L_Close; - set @Graveyard_Inn_MASK, NIBBLE_0_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; +set QUEST_Graveyard_Inn, 0; - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - set @state, 0; - callsub S_Update_Mask; +L_Reid: + set @woman, 0; + callsub S_Update_Mask_Woman; + close; +L_Lover: + set @Lover, 0; + callsub S_Update_Mask_Lover; + close; +L_Child: + set @Child, 0; + callsub S_Update_Mask_Child; + close; +L_Husband: + set @Husband, 0; + callsub S_Update_Mask_Husband; + close; +L_Golb: + set @Golb, 0; + callsub S_Update_Mask_Golb; close; - L_Close: close; -S_Update_Mask: +S_Update_Mask_Golb: set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK)) + | (@state << @Graveyard_Inn_Golb_SHIFT); + return; + +S_Update_Mask_Husband: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK)) + | (@state << @Graveyard_Inn_Husband_SHIFT); + return; + +S_Update_Mask_Child: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK)) + | (@state << @Graveyard_Inn_Child_SHIFT); + return; + +S_Update_Mask_Lover: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK)) + | (@state << @Graveyard_Inn_Lover_SHIFT); + return; + +S_Update_Mask_Woman: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK)) + | (@state << @Graveyard_Inn_Woman_SHIFT); return; } @@ -62,11 +135,11 @@ L_0: close; L_1: mes "[Ghost Drunker]"; - mes "\"Ish that a Zzombee?...\""; + mes "\"Ish that a Zzombee?...\""; close; L_2: mes "[Ghost Drunker]"; - mes "\"Auuu... Hiccup... Don't byte mee... \""; + mes "\"Auuu... Hiccup... Don't byte mee... \""; close; L_3: mes "[Ghost Drunker]"; @@ -90,18 +163,10 @@ L_3: close; } -027-2.gat,39,91,0 script Golbenez 307,{ - end; -} - 027-2.gat,100,43,0 script Evil Guard 316,{ end; } -027-2.gat,43,73,0 script Hanged Lover 317,{ - end; -} - 027-2.gat,24,77,0 script Headless Man 318,{ end; } -- cgit v1.2.3-60-g2f50