From 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 1 Jun 2011 15:27:26 -0600 Subject: Change the Converter to use different folder names And update everything to use it. --- npc/013-3/_import.txt | 9 +++ npc/013-3/_mobs.txt | 102 +++++++++++++++++++++++++++ npc/013-3/_warps.txt | 39 ++++++++++ npc/013-3/barrier.txt | 19 +++++ npc/013-3/mask_chest.txt | 176 ++++++++++++++++++++++++++++++++++++++++++++++ npc/013-3/misc.txt | 6 ++ npc/013-3/sword_chest.txt | 38 ++++++++++ 7 files changed, 389 insertions(+) create mode 100644 npc/013-3/_import.txt create mode 100644 npc/013-3/_mobs.txt create mode 100644 npc/013-3/_warps.txt create mode 100644 npc/013-3/barrier.txt create mode 100644 npc/013-3/mask_chest.txt create mode 100644 npc/013-3/misc.txt create mode 100644 npc/013-3/sword_chest.txt (limited to 'npc/013-3') diff --git a/npc/013-3/_import.txt b/npc/013-3/_import.txt new file mode 100644 index 00000000..8be025b3 --- /dev/null +++ b/npc/013-3/_import.txt @@ -0,0 +1,9 @@ +// Map 013-3: Cave +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 013-3.gat +npc: npc/013-3/_mobs.txt +npc: npc/013-3/_warps.txt +npc: npc/013-3/barrier.txt +npc: npc/013-3/mask_chest.txt +npc: npc/013-3/misc.txt +npc: npc/013-3/sword_chest.txt diff --git a/npc/013-3/_mobs.txt b/npc/013-3/_mobs.txt new file mode 100644 index 00000000..bb36f0c7 --- /dev/null +++ b/npc/013-3/_mobs.txt @@ -0,0 +1,102 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Cave mobs + +013-3.gat,28,89,16,52 monster Cave Snake 1021,10,120000,60000,Mob013-3::On1021 +013-3.gat,61,22,2,2 monster Fire Skull 1023,1,120000,60000,Mob013-3::On1023 +013-3.gat,81,22,2,2 monster Poison Skull 1024,1,120000,60000,Mob013-3::On1024 +013-3.gat,109,31,6,22 monster Black Scorpion 1009,20,50000,25000,Mob013-3::On1009 +013-3.gat,119,84,27,38 monster Spider 1012,20,120000,40000,Mob013-3::On1012 +013-3.gat,176,23,5,6 monster Spider 1012,10,100000,40000,Mob013-3::On1012 +013-3.gat,82,75,2,2 monster Fire skull 1023,1,180000,60000,Mob013-3::On1023 +013-3.gat,142,37,2,2 monster Poison skull 1024,1,180000,60000,Mob013-3::On1024 +013-3.gat,79,134,21,16 monster Black Scorpion 1009,5,80000,40000,Mob013-3::On1009 +013-3.gat,71,169,38,17 monster Black Scorpion 1009,5,80000,40000,Mob013-3::On1009 +013-3.gat,64,85,9,21 monster Black scorpion 1009,10,80000,40000,Mob013-3::On1009 +013-3.gat,81,92,3,20 monster Black scorpion 1009,10,80000,40000,Mob013-3::On1009 +013-3.gat,162,84,33,37 monster Snake 1010,30,120000,50000,Mob013-3::On1010 +013-3.gat,162,85,33,37 monster Spider 1012,30,120000,50000,Mob013-3::On1012 +013-3.gat,172,77,18,25 monster Black scorpion 1009,15,120000,50000,Mob013-3::On1009 +013-3.gat,145,36,20,15 monster Red slime 1008,25,80000,40000,Mob013-3::On1008 +013-3.gat,167,37,23,11 monster Snake 1010,20,120000,40000,Mob013-3::On1010 +013-3.gat,165,25,16,11 monster Black scorpion 1009,15,120000,40000,Mob013-3::On1009 +013-3.gat,71,39,2,3 monster Snake 1010,2,40000,20000,Mob013-3::On1010 +013-3.gat,159,102,3,5 monster Yellow slime 1007,2,80000,40000,Mob013-3::On1007 +013-3.gat,67,22,2,2 monster Maggot 1002,2,40000,20000,Mob013-3::On1002 +013-3.gat,75,22,2,2 monster Maggot 1002,2,40000,20000,Mob013-3::On1002 +013-3.gat,76,39,7,4 monster Black scorpion 1009,8,40000,20000,Mob013-3::On1009 +013-3.gat,65,39,7,4 monster Red slime 1008,8,40000,20000,Mob013-3::On1008 +013-3.gat,62,33,2,1 monster Poison Skull 1024,1,120000,60000,Mob013-3::On1024 +013-3.gat,80,33,2,1 monster Fire Skull 1023,1,120000,60000,Mob013-3::On1023 +013-3.gat,75,46,2,1 monster Poison Skull 1024,1,120000,60000,Mob013-3::On1024 +013-3.gat,67,46,2,1 monster Fire Skull 1023,1,120000,60000,Mob013-3::On1023 +013-3.gat,149,145,7,26 monster Silkworm 2037,10,20000,5000,Mob013-3::On2037 +013-3.gat,117,157,6,14 monster CaveSnake 2023,3,30000,10000,Mob013-3::On2023 +013-3.gat,150,129,17,4 monster CaveSnake 2023,3,30000,10000,Mob013-3::On2023 +013-3.gat,162,138,5,5 monster CaveSnake 2023,3,30000,10000,Mob013-3::On2023 +013-3.gat,138,174,15,8 monster CaveSnake 2023,3,30000,10000,Mob013-3::On2023 +013-3.gat,146,151,62,54 monster Bat 2019,20,15000,5000,Mob013-3::On2019 + + +013-3.gat,0,0,0 script Mob013-3 -1,{ +On1002: + set @mobID, 1002; + callfunc "MobPoints"; + break; + +On1007: + set @mobID, 1007; + callfunc "MobPoints"; + break; + +On1008: + set @mobID, 1008; + callfunc "MobPoints"; + break; + +On1009: + set @mobID, 1009; + callfunc "MobPoints"; + break; + +On1010: + set @mobID, 1010; + callfunc "MobPoints"; + break; + +On1012: + set @mobID, 1012; + callfunc "MobPoints"; + break; + +On1021: + set @mobID, 1021; + callfunc "MobPoints"; + break; + +On1023: + set @mobID, 1023; + callfunc "MobPoints"; + break; + +On1024: + set @mobID, 1024; + callfunc "MobPoints"; + break; + +On2019: + set @mobID, 2019; + callfunc "MobPoints"; + break; + +On2023: + set @mobID, 2023; + callfunc "MobPoints"; + break; + +On2037: + set @mobID, 2037; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/013-3/_warps.txt b/npc/013-3/_warps.txt new file mode 100644 index 00000000..373be260 --- /dev/null +++ b/npc/013-3/_warps.txt @@ -0,0 +1,39 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Cave warps + +013-3.gat,28,20 warp hiddenExit -1,-1,013-1.gat,0,0 +013-3.gat,34,63 warp toOutside -1,-1,013-1.gat,125,102 +013-3.gat,36,96 warp toCave -1,-1,013-3.gat,79,126 +013-3.gat,79,125 warp toCave -1,-1,013-3.gat,35,96 +013-3.gat,22,115 warp toOutside -1,-1,018-1.gat,115,41 +013-3.gat,139,45 warp toOutside -1,-1,018-1.gat,127,37 +013-3.gat,61,179 warp toOutside -1,-1,018-1.gat,134,46 +013-3.gat,69,143 warp toCave -1,-1,018-3.gat,50,89 +013-3.gat,81,103 warp toOutside -1,-1,018-1.gat,147,41 +013-3.gat,177,91 warp toOutside -1,-1,018-1.gat,177,21 +013-3.gat,178,44 warp toCave -1,-1,018-3.gat,97,70 +013-3.gat,169,45 warp toCave -1,-1,018-3.gat,27,55 +013-3.gat,152,28 warp toCave -1,-1,018-3.gat,134,60 +013-3.gat,123,104 warp toCave -1,-1,018-3.gat,172,22 +013-3.gat,147,104 warp toCave -1,-1,018-3.gat,177,22 +013-3.gat,158,66 warp toCave -1,-1,018-3.gat,27,90 +013-3.gat,75,51 warp toCave -1,-1,013-3.gat,109,65 +013-3.gat,109,64 warp toCave -1,-1,013-3.gat,75,50 +013-3.gat,67,51 warp toCave -1,-1,018-3.gat,90,51 +013-3.gat,71,20 warp toCave -1,-1,013-3.gat,28,39 +013-3.gat,28,39 warp toCave -1,-1,013-3.gat,71,21 +013-3.gat,71,42 warp toCave -1,-1,013-3.gat,109,21 +013-3.gat,109,20 warp toCave -1,-1,013-3.gat,71,41 +013-3.gat,111,42 warp toCave -1,-1,018-3.gat,71,123 +013-3.gat,62,100 warp toCave -1,-1,018-3.gat,174,86 +013-3.gat,68,97 warp toCave -1,-1,018-3.gat,102,70 +013-3.gat,160,102 warp toCave -1,-1,009-3.gat,117,20 +013-3.gat,141,146 warp toLowerEntrance -1,-1,017-1.gat,76,32 +013-3.gat,173,127 warp toOutsideUpper -1,-1,017-1.gat,98,21 +013-3.gat,162,170 warp toOutsideClovers -1,-1,017-1.gat,97,30 +013-3.gat,153,126 warp toCave02 -1,-1,013-3.gat,119,147 +013-3.gat,119,149 warp toCave01 -1,-1,013-3.gat,153,127 +013-3.gat,159,152 warp toCave03 -1,-1,013-3.gat,148,161 +013-3.gat,148,160 warp toCave04 -1,-1,013-3.gat,159,151 +013-3.gat,122,170 warp toCave_05 0,-1,013-3.gat,171,175 +013-3.gat,172,177 warp toCave_06 1,-1,013-3.gat,121,168 diff --git a/npc/013-3/barrier.txt b/npc/013-3/barrier.txt new file mode 100644 index 00000000..0ec3f86a --- /dev/null +++ b/npc/013-3/barrier.txt @@ -0,0 +1,19 @@ +// + +//013-3.gat,71,21,0 script #DemonMineBarrier1#_M 0,1,1,{ +013-3.gat,71,21,0 script #DemonMineBarrier1#_M 127,1,1,{ + if (QUEST_demon_mines >= 2) close; + + if (QUEST_demon_mines == 1 && countitem(1198) >= 1) goto L_Has_Jack_O_Soul; + + mes "A barrier around the opening pushes you back as you approach."; + + warp "013-3.gat", 71, 25; + close; + +L_Has_Jack_O_Soul: + mes "The barrier around the opening allows you passage."; + set QUEST_demon_mines, 2; + delitem "JackOSoul", 1; + close; +} diff --git a/npc/013-3/mask_chest.txt b/npc/013-3/mask_chest.txt new file mode 100644 index 00000000..fb72f54c --- /dev/null +++ b/npc/013-3/mask_chest.txt @@ -0,0 +1,176 @@ +// + +013-3.gat,28,27,0 script Chest#DemonMask 111,{ + if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen; + if (QUEST_demon_mines == 3) goto L_Finished; + + if (countitem("MaggotSlime") == 0) goto L_No_maggot_slime; + if (countitem("SmallMushroom") == 0) goto L_No_mushroom; + if (countitem("PinkPetal") == 0) goto L_No_pink_petal; + + if (countitem("Pearl") == 0) goto L_No_pearl; + if (countitem("HardSpike") == 0) goto L_No_hard_spike; + if (countitem("RawLog") == 0) goto L_No_raw_log; + + if (countitem("PinkAntenna") == 0) goto L_No_pink_antenna; + if (countitem("SnakeTongue") == 0 || countitem("MountainSnakeTongue") == 0 || countitem("GrassSnakeTongue") == 0 || countitem("CaveSnakeTongue") == 0) goto L_No_tongues; + if (countitem("TreasureKey") == 0) goto L_No_treasure_key; + + if (countitem("PileOfAsh") == 0) goto L_No_ash; + if (countitem("MauveHerb") == 0 || countitem("CobaltHerb") == 0 || countitem("GambogeHerb") == 0 || countitem("AlizarinHerb") == 0) goto L_No_herbs; + if (countitem("BugLeg") == 0) goto L_No_bug_leg; + + if (countitem("CaveSnakeLamp") == 0) goto L_No_lamp; + if (countitem("IronOre") == 0) goto L_No_iron_ore; + if (countitem("ScorpionStinger") == 0 || countitem("RedScorpionStinger") == 0 || countitem("BlackScorpionStinger") == 0) goto L_No_stingers; + + if (countitem("SilkCocoon") == 0) goto L_No_silk; + if (countitem("WhiteFur") == 0) goto L_No_fur; + if (countitem("DarkCrystal") == 0) goto L_No_dark_crystal; + + if (countitem("BottleOfWater") == 0) goto L_No_water; + + getinventorylist; + if (@inventorylist_count == 100 && countitem("MaggotSlime") > 1 && countitem("BugLeg") > 1 && countitem("SilkCocoon") > 1 + && countitem("SmallMushroom") > 1 && countitem("PinkPetal") > 1 && countitem("Pearl") > 1 + && countitem("HardSpike") > 1 && countitem("RawLog") > 1 && countitem("PinkAntenna") > 1 + && countitem("DarkCrystal") > 1 && countitem("IronOre") > 1 && countitem("ScorpionStinger") > 1 + && countitem("RedScorpionStinger") > 1 && countitem("BlackScorpionStinger") > 1 && countitem("SnakeTongue") > 1 + && countitem("MountainSnakeTongue") > 1 && countitem("GrassSnakeTongue") > 1 && countitem("CaveSnakeTongue") > 1 + && countitem("MauveHerb") > 1 && countitem("CobaltHerb") > 1 && countitem("GambogeHerb") > 1 + && countitem("AlizarinHerb") > 1 && countitem("TreasureKey") > 1 && countitem("CaveSnakeLamp") > 1 + && countitem("PileOfAsh") > 1 && countitem("WhiteFur") > 1 && countitem("BottleOfWater") > 1) goto L_TooMany; + + delitem "MaggotSlime", 1; + delitem "BugLeg", 1; + delitem "SilkCocoon", 1; + + delitem "SmallMushroom", 1; + delitem "PinkPetal", 1; + delitem "Pearl", 1; + + delitem "HardSpike", 1; + delitem "RawLog", 1; + delitem "PinkAntenna", 1; + + delitem "DarkCrystal", 1; + delitem "IronOre", 1; + delitem "ScorpionStinger", 1; + + delitem "RedScorpionStinger", 1; + delitem "BlackScorpionStinger", 1; + delitem "SnakeTongue", 1; + + delitem "MountainSnakeTongue", 1; + delitem "GrassSnakeTongue", 1; + delitem "CaveSnakeTongue", 1; + + delitem "MauveHerb", 1; + delitem "CobaltHerb", 1; + delitem "GambogeHerb", 1; + + delitem "AlizarinHerb", 1; + delitem "TreasureKey", 1; + delitem "CaveSnakeLamp", 1; + + delitem "WhiteFur", 1; + delitem "PileOfAsh", 1; + delitem "BottleOfWater", 1; + + mes "You managed to perform the ritual and open the chest."; + getitem "DemonMask", 1; + mes "You found a demon mask inside."; + set QUEST_demon_mines, 3; + close; + +L_No_maggot_slime: + mes "You do not have any maggot slime."; + close; + +L_No_mushroom: + mes "You do not have a mushroom, neither big, nor small."; + close; + +L_No_pink_petal: + mes "You can't seem to find that pink petal you had."; + close; + +L_No_pearl: + mes "You do not have a pearl, let alone one from the sea."; + close; + +L_No_hard_spike: + mes "You weren't able to find a hard spike in the stuff you brought."; + close; + +L_No_raw_log: + mes "You don't have any wood."; + close; + +L_No_pink_antenna: + mes "You aren't carrying any antenna."; + close; + +L_No_tongues: + mes "You don't have four different snake tongues."; + close; + +L_No_treasure_key: + mes "No treasure chest key, no opening ritual."; + close; + +L_No_ash: + mes "You still need a pile of ash."; + close; + +L_No_herbs: + mes "Four different herbs are needed to get this thing open."; + close; + +L_No_bug_leg: + mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here."; + close; + +L_No_lamp: + mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave."; + close; + +L_No_iron_ore: + mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill."; + close; + +L_No_stingers: + mes "Three scorpion deaths are still missing."; + close; + +L_No_silk: + mes "You could not find the womb for a butterfly among your stuff."; + close; + +L_No_fur: + mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open."; + close; + +L_No_dark_crystal: + mes "A piece of darkness is missing."; + close; + +L_No_water: + mes "Just one bottle of water and you can start the ritual."; + close; + +L_This_shouldn_t_happen: + warp "013-3.gat", 71, 25; + // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does. + close; + +L_Finished: + mes "[Chest]"; + mes "You already opened this chest."; + close; + +L_TooMany: + mes "[Chest]"; + mes "You don't have room for what ever is inside. Maybe you should try again later."; + close; +} diff --git a/npc/013-3/misc.txt b/npc/013-3/misc.txt new file mode 100644 index 00000000..8f7da034 --- /dev/null +++ b/npc/013-3/misc.txt @@ -0,0 +1,6 @@ +// + +013-3.gat,127,68,0 script Chest 111,{ + mes "You can't see any way to open this chest."; + close; +} diff --git a/npc/013-3/sword_chest.txt b/npc/013-3/sword_chest.txt new file mode 100644 index 00000000..5d2c97b7 --- /dev/null +++ b/npc/013-3/sword_chest.txt @@ -0,0 +1,38 @@ +// + +013-3.gat,177,22,0 script Chest 111,{ + if( ChestQuest & 2) goto L_Finished; + + mes "[Chest]"; + mes "Would you try to open it?"; + next; + menu + "Yes", L_Yes, + "No", -; + close; + +L_Yes: + if(countitem("TreasureKey") < 10) goto L_Not_Enough; + getinventorylist; + if (@inventorylist_count == 100 && countitem("TreasureKey") > 10) goto L_TooMany; + delitem "TreasureKey", 10; + getitem "ShortSword", 1; + mes "[Chest]"; + mes "You opened it and found a short sword!"; + set ChestQuest, ChestQuest | 2; + close; + +L_Not_Enough: + mes "It seems that this is not the right key..."; + close; + +L_Finished: + mes "[Chest]"; + mes "You already opened this chest."; + close; + +L_TooMany: + mes "[Chest]"; + mes "You don't have room for what ever is inside. Maybe you should try again later."; + close; +} -- cgit v1.2.3-60-g2f50