From 48e0520681a38716d69ea1be0b831f0c71f826fc Mon Sep 17 00:00:00 2001 From: Wombat Date: Fri, 20 Aug 2010 00:14:57 -0400 Subject: Small fixes in scripts, added new monster mob points guards.txt now has "aggravate" spell and bernard.txt fix added new monsters to mob_points.txt --- npc/001-1_Tulimshar/guards.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'npc/001-1_Tulimshar/guards.txt') diff --git a/npc/001-1_Tulimshar/guards.txt b/npc/001-1_Tulimshar/guards.txt index ce7556a7..1cffa515 100644 --- a/npc/001-1_Tulimshar/guards.txt +++ b/npc/001-1_Tulimshar/guards.txt @@ -66,6 +66,9 @@ L_disaster: } 001-1.gat,40,79,0 script Ryan 104,{ + + if (getskilllv(SKILL_MAGIC)) goto L_message; + mes "[Ryan the Town Guard]"; mes "ZzzZzzZ..."; next; @@ -73,4 +76,11 @@ L_disaster: mes "\"Hmmmmmmh...?"; mes "Oh, I wasn't sleeping, I was just resting my eyes!\""; close; + +L_message: + mes "[Ryan the Town Guard]"; + mes "\" Watch out for Black Scorpions. They are extremely dangerous.\""; + next; + mes "\"Whenever one approaches the town gate, Ekinu has me run shouting '" + getspellinvocation("aggravate") + "'. Somehow this distracts it so Ekinu can kill it.\""; + close; } -- cgit v1.2.3-60-g2f50