diff options
Diffstat (limited to 'npc/new_13-1-snow-village-shops')
-rw-r--r-- | npc/new_13-1-snow-village-shops/furquest.txt | 329 | ||||
-rw-r--r-- | npc/new_13-1-snow-village-shops/passages.txt | 10 | ||||
-rw-r--r-- | npc/new_13-1-snow-village-shops/shops.txt | 19 |
3 files changed, 358 insertions, 0 deletions
diff --git a/npc/new_13-1-snow-village-shops/furquest.txt b/npc/new_13-1-snow-village-shops/furquest.txt new file mode 100644 index 00000000..dadb4c76 --- /dev/null +++ b/npc/new_13-1-snow-village-shops/furquest.txt @@ -0,0 +1,329 @@ +//#################################################################################
+// Script by Shaili and QOAL
+//#################################################################################
+
+// Santa's Inn - Agostine, The Legendary Tailor
+new_13-1.gat,102,28,0 script Agostine 137, {
+ if (QUEST_WG_state == 1) goto L_State_0_3;
+ if (QUEST_WG_state == 2) goto L_State_1;
+ if (QUEST_WG_state == 3) goto L_State_2;
+ if (QUEST_WG_state == 4) goto L_State_4;
+ if (QUEST_WG_state == 5) goto L_State_4_success;
+ if (QUEST_WG_state == 6) goto L_State_6;
+ if (QUEST_WG_state == 7) goto L_State_11;
+ if (QUEST_WG_state == 8) goto L_State_12;
+ if (QUEST_WG_state >= 9) goto L_State_13;
+
+ mes "\"This goes up, this goes left...\"";
+ next;
+ mes "\"Mmmm...?\"";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
+ mes "Some people say that I am the best tailor in the world,";
+ mes "but I think I am the best one in the universe!";
+ mes "So, What can I do for you, my friend?\"";
+ next;
+ menu
+ "I want something new for my wardrobe!", L_State_0_1,
+ "Oh, nothing, thanks!", -;
+ close;
+
+// Quest #0 - Beginning - Needed: Iron Potion
+
+L_State_0_1:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well.. you know... working so hard makes me so tired!";
+ mes "Can you bring me something tasty to drink, my friend?\"";
+ next;
+ menu
+ "Sure, what kind of drink you like?", L_State_0_2,
+ "I'm not your waiter!", -;
+ close;
+
+L_State_0_2:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Here we do not have a bar. Let me taste different beverages.";
+ mes "I want something new to drink.\"";
+ next;
+ menu
+ "I'll bring you different drinks to try!", L_State_Accept,
+ "Maybe a bar will open soon, wait for it.", -;
+ close;
+
+L_State_Accept:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Thanks so much.\"";
+ set QUEST_WG_state, 1;
+ close;
+
+L_State_0_3:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well, what have you brought me?\"";
+ next;
+ menu
+ "A Cactus Drink.", L_State_0_4,
+ "A Cactus Potion.", L_State_0_5,
+ "Some milk.", L_State_0_6,
+ "A pint of beer.", L_State_0_7,
+ "A Iron potion.", L_State_0_9,
+ "A Concentration Potion.", L_State_0_8,
+ "Nothing, at the moment.", -;
+ close;
+
+L_State_0_4:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, a Cactus Drink?\"";
+ if (countitem(501) < 1) goto L_State_neg;
+ next;
+ delitem 501, 1;
+ goto L_State_bad;
+ close;
+
+L_State_0_5:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, a Cactus Potion?\"";
+ if (countitem(502) < 1) goto L_State_neg;
+ next;
+ delitem 502, 1;
+ goto L_State_bad;
+ close;
+
+L_State_0_6:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, some milk for me?\"";
+ if (countitem(527) < 1) goto L_State_neg;
+ delitem 527, 1;
+ goto L_State_bad;
+ close;
+
+L_State_0_7:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, a beer?\"";
+ if (countitem(539) < 1) goto L_State_neg;
+ next;
+ delitem 539, 1;
+ goto L_State_bad;
+ close;
+
+L_State_0_8:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, a Concentration Potion?\"";
+ if (countitem(568) < 1) goto L_State_neg;
+ next;
+ delitem 568, 1;
+ goto L_State_bad;
+ close;
+
+L_State_0_9:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, an Iron Potion?\"";
+ if (countitem(567) < 1) goto L_State_neg;
+ next;
+ delitem 567, 1;
+ mes "Agostine looks pleased as he drinks the potion.";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
+ next;
+ set zeny, zeny+500;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
+ set QUEST_WG_state, 2;
+ close;
+
+L_State_neg:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Seems that you lied. You don't have the drink you told me.\"";
+ close;
+
+L_State_bad:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well, I don't like it so much. Bring me something else.\"";
+ close;
+
+// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
+
+L_State_1:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Mmmm... Let me see... This year light colours are fashionable!";
+ mes "Would you like a pair of snow-white Winter Gloves?\"";
+ next;
+ menu
+ "No, thanks. I love dark clothes...", -,
+ "You really can do this for me?", L_State_2;
+ close;
+
+L_State_2:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
+ mes "Only the best furs can be saw for these gloves!";
+ mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\"";
+ set QUEST_WG_state, 3;
+ next;
+ menu
+ "You are crazy! I won't kill any animal for this!", -,
+ "Sure, I will be back soon!", L_State_3;
+ close;
+
+L_State_3:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Remember, I want the best of fur!\"";
+ set QUEST_WG_state, 4;
+ next;
+ close;
+
+L_State_4:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Oh, my friend! Have you brought me some good furs?\"";
+ if (countitem(611) < 1) close;
+ next;
+ menu
+ "Here, take a look!", L_State_4_try,
+ "Yes, but I need it for something else.", -;
+ close;
+
+L_State_4_try:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
+ mes "Agostine examines the patch of fur.";
+ next;
+ delitem 611, 1;
+ set @Temp1,rand(30);
+ if (@Temp1 == 0) goto L_State_4_success;
+ mes "Agostine throws away the white fur.";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
+ if (countitem(611) < 1) close;
+ next;
+ menu
+ "Here I have another one!", L_State_4_try,
+ "Sorry, I will be careful...", -;
+ close;
+
+L_State_4_success:
+ mes "Agostine turns into a smile";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
+ next;
+ set QUEST_WG_state, 5;
+ goto L_State_5;
+
+L_State_5:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
+ next;
+ menu
+ "You are not a tailor, you are a thief!!", -,
+ "I think it's a reasonable price...", L_State_5_pay;
+ close;
+
+L_State_5_pay:
+ if (zeny < 15000) goto L_State_5_nocash;
+ set zeny, zeny-15000;
+ getitem 563, 1;
+ set QUEST_WG_state, 6;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Here they are. You will have the more fashionable hands in the world!\"";
+ close;
+
+L_State_5_nocash:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Seems like you are out of cash. Come back when you have the money.\"";
+ close;
+
+L_State_6:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
+ mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
+ mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
+ mes "I can make your own pair, if you want!\"";
+ next;
+ menu
+ "It's a great idea!", L_State_10,
+ "I'm glamourous enough, thanks", -;
+ close;
+
+// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
+L_State_10:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Perfect! For satisfying your request I need another perfect White Fur";
+ mes "and a pair of Boots, like those you can find in the mines.";
+ mes "They will make you lovely, my friend!\"";
+ set QUEST_WG_state, 7;
+ close;
+
+L_State_11:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"So, my friend, have you brought me the right Fur?\"";
+ if (countitem(611) < 1) close;
+ next;
+ menu
+ "Sure, I'm a fluffy hunter!", L_State_11_try,
+ "Not yet, sorry.", -;
+ close;
+
+L_State_11_try:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I'd rather see the patch of fur, first.\"";
+ next;
+ mes "Agostine examines the patch of fur.";
+ next;
+ delitem 611, 1;
+ set @Temp2,rand(30);
+ if (@Temp2 == 0) goto L_State_11_success;
+ mes "Agostine rips the white fur.";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"That fur was terrible. I won't work with it!\"";
+ if (countitem(611) < 1) close;
+ next;
+ menu
+ "Well, maybe this is better!", L_State_11_try,
+ "I will hunt other fluffies...", -;
+ close;
+
+L_State_11_success:
+ mes "Agostine turns into a smile";
+ next;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"This one is good enough, my friend. Good job.\"";
+ delitem 611, 1;
+ set QUEST_WG_state, 8;
+ goto L_State_12;
+
+L_State_12:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"I need also a pair of Boots for the work.";
+ mes "And my payment, obviously. 15,000 GP is right.\"";
+ next;
+ menu
+ "Sure, here it is all.", L_State_12_pay,
+ "I missed something, I will be back soon!", -;
+ close;
+
+L_State_12_pay:
+ if (zeny < 15000) goto L_State_12_missing;
+ if (countitem(528) < 1) goto L_State_12_missing;
+ set zeny, zeny-15000;
+ delitem 528, 1;
+ getitem 655, 1;
+ set QUEST_WG_state, 9;
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Enjoy your new boots, my friend!\"";
+ close;
+
+L_State_12_missing:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Seems you have forgotten something. Check your inventory";
+ mes "and your pockets!\"";
+ close;
+
+L_State_13:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"You are so glamourous, my dear friend!";
+ mes "I have done a very good job on your clothes!\"";
+ close;
+}
diff --git a/npc/new_13-1-snow-village-shops/passages.txt b/npc/new_13-1-snow-village-shops/passages.txt new file mode 100644 index 00000000..afae9fe4 --- /dev/null +++ b/npc/new_13-1-snow-village-shops/passages.txt @@ -0,0 +1,10 @@ +// Clothes shop -> outside +new_13-1.gat,25,36 warp outside1 0,0,new_11-1.gat,47,50 +// Potions shop -> outside +new_13-1.gat,64,25 warp outside2 1,1,new_11-1.gat,55,90 +// INN -> outside +new_13-1.gat,111,33 warp outside3 0,0,new_11-1.gat,64,84 +// Weapons shop -> outside +new_13-1.gat,32,74 warp outside4 0,0,new_11-1.gat,86,48 +// House -> outside +new_13-1.gat,72,71 warp outside5 0,0,new_11-1.gat,66,54 diff --git a/npc/new_13-1-snow-village-shops/shops.txt b/npc/new_13-1-snow-village-shops/shops.txt new file mode 100644 index 00000000..eb84181e --- /dev/null +++ b/npc/new_13-1-snow-village-shops/shops.txt @@ -0,0 +1,19 @@ +// Clothes shop +new_13-1.gat,27,26,0 shop Taylor 137,523:2000,524:1600,543:800,544:5000,546:10000,586:1000,610,2000 +// Weapons shop +new_13-1.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,545:20000,529:5 +// Potions shop +new_13-1.gat,75,26,0 shop Mede 103,501:50,502:70,567:500,568:500 + +// INN +new_13-1.gat,111,23,0 script Kane 120,{ + set @npcName$, "Kane the Inn Keeper"; + set @cost, 100; + + mes "[" + @npcName$ + "]"; + mes "\"Welcome strangers."; + mes "What? You've already seen an INN like mine?"; + mes "That's impossible!\""; + next; + callfunc "Inn"; +} |