//-----------------------------------------------------------------------------
// Illia Forsaken Inn - Party room
// $@illia_progress = 6
//
// Level progress:
// 0: Initial state
// 1: Luvia is talking, then spawns after a teleport
// 2: Luvia spawned, and witch guards may spawn to help
// 3: Luvia is defeated
//-----------------------------------------------------------------------------
052-2.gat,88,19,0|script|#TriggerDialog|32767,3,2,{
set @step, 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SpawnLuvia;
end;
L_SpawnLuvia:
set $@illia_level_7_progress, 1;
cmdothernpc "Luvia", "Start";
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}
// A trigger whose only purpose is to place Luvia npcs back in place.
// (even though the Janitor 7 will have done this job)
052-2.gat,77,48,0|script|#TriggerPlaceLuvia|32767,1,1,{
if (strcharinfo(0) != $@ILLIA_HERO$) end;
if ($@illia_progress == 7 && $@illia_level_7_progress == 0) goto L_PlaceLuvia;
end;
L_PlaceLuvia:
npcwarp 88, 15, "#LuviaDaemon";
npcwarp 88, 15, "Luvia";
end;
}
052-2.gat,88,15,0|script|Luvia|371,{
set @step, 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_Start;
end;
OnCommandStart:
goto L_Start;
L_Start:
setnpctimer 0;
if ($@illia_level_7_progress == 1)
startnpctimer;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
OnTimer1000:
npctalk "Oh well, who thought you would survive so far?";
end;
OnTimer5000:
npctalk "All this way, for nothing, only to die from my hands...";
end;
OnTimer10000:
npctalk "Don't worry, you will continue to live, for my sake.";
end;
OnTimer15000:
npctalk "One piece of advice: get prepared!";
stopnpctimer;
setnpctimer 0;
cmdothernpc "#LuviaDaemon", "Invoke";
end;
}
052-2.gat,88,15,0|script|#LuviaDaemon|127,{
end;
OnCommandInvoke:
setnpctimer 0;
if ($@illia_level_7_progress == 1)
startnpctimer;
end;
OnTimer2000:
if ($@illia_level_7_progress != 1) end;
misceffect FX_DARK_TELEPORT;
// Kill any mob existing on the map
// That's to terminate any attempt at players mass-summoning mobs
// and hide in a corner of the map.
killmonster "052-2.gat", "All";
npcwarp 1, 1, "Luvia";
end;
OnTimer100:
if ($@illia_progress != 7)
goto L_Clear;
if ($@illia_level_7_progress != 3)
end;
// Trance mode
callsub S_SpawnWitchGuard;
end;
OnTimer2600:
if ($@illia_level_7_progress != 3)
end;
npcwarp 1, 1, "#LuviaDaemon";
setnpctimer 0;
end;
OnTimer5000:
if ($@illia_level_7_progress != 1)
end;
// Warp to the place to spawn luvia once the teleport sequence is finished
if (isloggedin($@ILLIA_HERO_ID) == 0)
end;
attachrid($@ILLIA_HERO_ID);
set $@illia_luvia_x, getx();
set $@illia_luvia_y, gety();
npcwarp $@illia_luvia_x, $@illia_luvia_y, "#LuviaDaemon";
detachrid;
// This is a fix to force the official mana client to display a npc after a warp.
// Note: the manaplus client do not need this.
disablenpc "#LuviaDaemon";
end;
OnTimer5500:
if ($@illia_level_7_progress != 1) end;
// See the note above.
enablenpc "#LuviaDaemon";
misceffect FX_EVIL_SUMMON;
misceffect FX_CHANNELLING_CAST;
monster "052-2.gat", $@illia_luvia_x, $@illia_luvia_y, "", 1102, 1, "#LuviaDaemon::onDeath";
set $@illia_luvia_x, 0;
set $@illia_luvia_y, 0;
end;
OnTimer9000:
if ($@illia_level_7_progress != 1) end;
set $@illia_luvia_trance_delay, 900; // 15 minutes before turning in trance mode
set $@illia_witch_guard_threshold, 30 + ($Illia_Luvia_Harvest*3)/5;
if ($@illia_witch_guard_threshold > 100)
set $@illia_witch_guard_threshold, 100;
set $@illia_level_7_progress, 2;
npcwarp 1, 1, "#LuviaDaemon";
setnpctimer 0;
end;
// Extra monster spawn
OnTimer26000:
if ($@illia_progress != 7)
goto L_Clear;
if ($@illia_level_7_progress != 2)
end;
// The more players Luvia "harvested", the stronger she is.
if (rand(100) >= $@illia_witch_guard_threshold)
end;
// Decrease her power over time.
set $@illia_witch_guard_threshold, $@illia_witch_guard_threshold - 7;
// Keep always a small probability when it reached the minimum
if ($@illia_witch_guard_threshold <= 0)
set $@illia_witch_guard_threshold, 6 + $Illia_Luvia_Harvest/5;
callsub S_SpawnWitchGuard;
end;
S_SpawnWitchGuard:
if (isloggedin($@ILLIA_HERO_ID) == 0)
end;
attachrid($@ILLIA_HERO_ID);
npcwarp getx(), gety(), "#LuviaDaemon";
misceffect FX_EVIL_SUMMON;
misceffect FX_GROUND_SPAWN;
monster "052-2.gat", getx(), gety(), "", 1103, 1, "#LuviaDaemon::onWGD";
detachrid;
areatimer "052-2.gat", 73, 11, 115, 49, 0, "#LuviaDaemon::onWGS";
return;
OnTimer30000:
if ($@illia_level_7_progress != 2)
end;
npcwarp 1, 1, "#LuviaDaemon";
set $@illia_luvia_trance_delay, $@illia_luvia_trance_delay - 30;
if ($@illia_luvia_trance_delay <= 0)
goto L_TriggerTrance;
setnpctimer 0;
end;
L_TriggerTrance:
set $@illia_level_7_progress, 3;
set $@illia_luvia_trance_delay, 0;
areatimer "052-2.gat", 73, 11, 115, 49, 0, "#LuviaDaemon::onTT";
setnpctimer 0;
end;
L_Clear:
stopnpctimer;
setnpctimer 0;
end;
onDeath:
stopnpctimer;
setnpctimer 0;
if ($@illia_progress != 7)
end;
set $@illia_level_7_progress, 4;
killmonster "052-2.gat", "#LuviaDaemon::onWGD";
mapannounce "052-2.gat", "Luvia: How? By mere humans! But we will see again! Enjoy your victory while it lasts, " + $@ILLIA_HERO$ + "!!", 0;
areatimer "052-2.gat", 73, 11, 115, 49, 2000, "#LuviaDaemon::onW00t";
set $@illia_progress, 8;
callfunc "UpdateIlliaProgress";
// Set the number of common rewards rewards
if ($Illia_Luvia_Harvest < 15)
set $@illia_num_common_reward_items, 0;
if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35)
set $@illia_num_common_reward_items, 1;
if ($Illia_Luvia_Harvest >= 35)
set $@illia_num_common_reward_items, 2;
// Set the number of unique rewards
if ($Illia_Luvia_Harvest < 40)
set $@illia_num_unique_reward_items, 1;
if ($Illia_Luvia_Harvest >= 40)
set $@illia_num_unique_reward_items, 2;
set $Illia_Luvia_Harvest, 0;
// Extend the time limit of +7 mins to leave enough time to pick
// the rewards even if close to the time limit
set $@illia_max_time, $@illia_max_time + 420;
// Record how many times the quest was finished
set $Illia_Win_Counter, $Illia_Win_Counter + 1;
end;
onWGD:
end;
onWGS:
if ($@illia_level_7_progress == 2)
message strcharinfo(0), "One of Luvia's guard spawned from the depths to assist her!";
end;
onTT:
if ($@illia_level_7_progress == 3)
message strcharinfo(0), "Luvia seems to become in trance!";
end;
onW00t:
message strcharinfo(0), "You defeated this evil sorceress... But what about her sister now?";
end;
}
// Warp from the party room, to the chest room
052-2.gat,88,12,0|script|#ToLuviaRoomDoor|32767,1,2,{
set @step, 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress < 4) end;
warp "052-2.gat", 133, 84;
end;
}