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// Athena Character configuration file.

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
//         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Is Character server in maintainence mode?
char_maintenance: 0

// Enable or disable creation of new characters.
char_new: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
// If player doesn't have same IP, connection is refused.
// Set to 0/off/no to not check IP of player.
// Set to 1/on/yes if you want to check (default)
// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
//       and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
check_ip_flag: yes

// How often should the server save all files? (In seconds)
autosave_time: 15

// Character server flatfile database
char_txt: save/athena.txt

// Choose to create or not backup file (yes/no, 0/1, etc...)
// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
backup_txt_flag: no

// Character server flatfile database (backup)
backup_txt: save/athena_backup.txt

// Start point, Map name followed by coordinates (x,y)
start_point: 042-2.gat,26,26

// Starting weapon for new characters (deprecated)
start_weapon: 0

// Starting armor for new characters (deprecated)
start_armor: 0

// Starting zeny for new characters (deprecated)
start_zeny: 0

// Name used for unknown characters
unknown_char_name: Unknown

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: 0

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: add 'space' between 2 others letters/symbols.
// default: void.
// char_name_letters: [ ] { } , . | - # @ ! ~ ` ; : " " ? / \ = + < >
// Note: some characters are problematic:
// : is used as a separator
char_name_letters: a b c d e f g h i j k l m n o p r s t q u v w x y z A B C D E F G H I J K L M N O P R S T Q U V W X Y Z 1 2 3 4 5 6 7 8 9 0 - _ + = ! @ $ % ^ & * ( ) ; ' < > , . ? / ~ ` | \

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 1

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 64

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 60

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

// Anti-freeze system enable
anti_freeze_enable: 0
// Anti-freeze system interval (in seconds)
anti_freeze_interval: 6

// If you want use an additional configuration file, uncomment and use this parameter
//import: path/additional_configuration_file

// local settings for this server in this file
import: conf/char_local.conf