# lines starting with # or // are comments # all other lines will be parsed and treated as filenames. # Rules for caves # basic stuff: each rule-tile gets a default tile ../rules/cave/rule_cave_001.tmx # straight walls: ../rules/cave/rule_cave_002.tmx # corners at walls ../rules/cave/rule_cave_003.tmx ../rules/cave/rule_cave_004.tmx ../rules/cave/rule_cave_005.tmx # water in caves: ../rules/cave/rule_cave_006.tmx ../rules/cave/rule_cave_007.tmx # rules for entrances, has bad exception handling, # so mind where to put entrances. (So avoid putting them near corners) ../rules/cave/rule_cave_008.tmx # straight carpets ../rules/cave/rule_cave_009.tmx # corners in carpets ../rules/cave/rule_cave_010.tmx # all tiles, which are walkable, but have unwalkable neighbors, # should be unwalkable # example: a decorative stone in a sea ../rules/cave/rule_cave_050.tmx # error handling: some situations cannot be handled properly with this ruleset: # so indicate these situations with the error-tile ../rules/cave/rule_cave_100.tmx