From 9f6654c183f87a650a247633382bdbd2b0e4925d Mon Sep 17 00:00:00 2001 From: Ali-G Date: Mon, 5 Sep 2011 10:18:19 +0200 Subject: Full map review: Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. --- maps/002-4.tmx | 96 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 48 insertions(+), 48 deletions(-) (limited to 'maps/002-4.tmx') diff --git a/maps/002-4.tmx b/maps/002-4.tmx index 2ec23ea0..b1e46cd0 100644 --- a/maps/002-4.tmx +++ b/maps/002-4.tmx @@ -34,33 +34,33 @@ H4sIAAAAAAAAA+3S0Y6DMAxEUb69X77qW7XC4Dh2JoY70tFKXUKCJ5/jOD4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAXs8T73O/z686q3p+nVkZ7dt6x6p7GrnTK8++K+u7R+bjfa6y/4qou3lC//+fpf+9WN88MpvMVPZ/947//1d3Q/91+8ye5Sl2y05nVXdD//RP//RP//Tfrf/oPtGzVnyXupsn9e/dt7J/zzu8Z3mKsxlk3IuZvav6H426myf3H1k3sl9G1N3s1L93pp+fv/S/v6tvngn991CV7v2re6F/+qf/tf2ru+gqOsvRNVeZ6V89v+4iM7WS1T/oH/QP+gf94zn9n60fuSujZ0V+/54OZzodiXp+3UVmaqW6/8i9w/79z9wV9fy6i8zUSlb/I3dBPb/uIjP9fc677ioz/XvOi5r+R9ZdZWad57x4Zv/e8yK3/7N10Ttzt9YT9Qw7i8zTCv33E5mnFfrXywj99zOaaI/0v5/s0H8fFdm1f+s96g7e1v/ZvhV3xvt96g7e1n9k3cga67noeZ9sZCbe7Nj/zHmfLDKP44ivpf+9ROcxM0cro89ba0aj7qBj/9l7Xu17FfX8ulPM1ErW85jrY6c9r6Ke21Osnq2VrP69Uc99F6vn493vLt73W+9Sz30Xd+ne/6rv6mr1vDzvnznP7/9XfE9X0VT3P3uOVd/RXUbov6/MzO4dOQ/91/ZfNcuszL5XPX+1zNB/P5lR7TsT9fzVMkP//WSG/vvJTLfuv1HPXy0z9N9PxtzOfuvQ/Tfq+atlzO3sN7rvIWN2Z7/t3v036tnvIDOje1Tei7v91XPfRWZW7BE9y93/3ywrnvevuA+eb1TPfFcVs1mdu++ynkHNbFbFOv/x7/ezZ1B7p1bGutNXz6DfHYjuoZ7Fm2Ukuo/62zF3J9TnBAAAAAAAAAAAAAAAAAAAAAAA7/YHoIdi7AAAAQA= - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + function npc_handler(npc, ch) do_message(npc, ch, "Do you want me to lift you to the upper level?") local v = do_choice(npc, ch, "Sure", "Not yet!") @@ -71,10 +71,10 @@ - + - - + + function npc_handler(npc, ch) local g = tonumber(get_quest_var(npc, ch, "005_chest")) if not g then @@ -95,14 +95,14 @@ - + - + @@ -110,7 +110,7 @@ - + @@ -118,7 +118,7 @@ - + @@ -126,7 +126,7 @@ - + @@ -134,7 +134,7 @@ - + @@ -142,7 +142,7 @@ - + @@ -150,7 +150,7 @@ - + @@ -158,7 +158,7 @@ - + @@ -166,7 +166,7 @@ - + @@ -174,7 +174,7 @@ - + @@ -182,7 +182,7 @@ - + @@ -190,7 +190,7 @@ - + @@ -198,7 +198,7 @@ - + @@ -206,7 +206,7 @@ - + @@ -214,7 +214,7 @@ - + @@ -222,7 +222,7 @@ - + @@ -230,7 +230,7 @@ - + -- cgit v1.2.3-60-g2f50